Virtual Worlds for Real Life
"Virtual Worlds for Real Life" is a trademark owned by Dassault Systemes, filed at the WIPO on September 6, 2024. It is on file and covers classes 9, 16, 35, 38, 41 and 42.
- Status
- Mixed
- Filed
- September 6, 2024
- Registered
- Not yet
- Expires
- September 6, 2034
- Application no.
- Not recorded
- Registration no.
- 1829313
- Office
- WIPO
- World Intellectual Property Organization
- Mark type
- Trademark
- 6 classes
Who owns Virtual Worlds for Real Life
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
Dassault Systemes
France
Representative
Luna M. Samman
ArentFox Schiff LLP
What the mark covers
The products and services Virtual Worlds for Real Life is filed for, grouped by Nice class.
Apparatus and instruments for sound, image or data recording, transmission, reproduction or processing; computer-aided design (CAD) software especially two- or three-dimensional, or multi-physical, computer-aided manufacturing (CAM) software and simulation software, especially for the editing, graphic visualization, display, simulation, animation, publication, research of documents; software for simulating nature and living beings; artificial intelligence software; software for managing and presenting knowledge and technical data relating to industrial products, their manufacture, their use, their maintenance, their documentation; software for generating technical documents, namely, product manuals, assembly and installation instructions; product lifecycle management software; software for generating and displaying images; software for data analysis based on research applications; software for ergonomic analysis and evaluation; software for digital model and digital mannequin modeling; recorded or downloadable media; blank analog or digital recording and storage media; digital recording media, especially CDs, DVDs, USB flash drives; downloadable computer software applications; virtual and augmented reality software; recorded game software; downloadable game software; virtual reality headsets; virtual reality goggles; virtual reality gloves; bags, satchel bags, covers and cases for mobile phones and laptops.
Printing products (printed matter); photographs; printed instructional and teaching material; posters; albums; pamphlets; calendars; notebooks; pictures; newspapers; books; booklets; handbooks [manuals]; printed publications.
Advertising; dissemination of advertisements; dissemination of advertising material [leaflets, prospectuses, printed matter, samples]; organization of exhibitions for commercial or advertising purposes; rental of advertising material; public relations; compilation of information in computerized registers; computerized file management services; updating and maintenance of data in registers; updating and maintenance of data in computer databases; data search in computer files for third parties; compilation of statistics; systematization of information in computer databases; advice in the field of business with regard to product and service design in interaction with consumer feedback, particularly using real-time three-dimensional representation; commercial monitoring services for goods and services; computer file management; systematization of data in a central file; collection of data in a central file; transcription of communications; telematic subscriptions; subscriptions to a database; subscriptions to a database server center; subscriptions to a center providing access to a computer or data transmission network, particularly an Internet-type network; subscription to electronic newspapers; subscriptions to telecommunication services; database updating services; organization of exhibitions for commercial or advertising purposes; commercial and industrial company operational assistance; business consultancy, information or inquiries; operation of administrative data banks; services comprising the recording, transcription, composition or systematization of written communications and recordings; processing, namely capture, collection and systematization of data, signals and information by telematic means, by computer or telecommunication apparatus and instruments; compilation of data in computer databases.
Providing access to data and information by means of computer networks; communications by computer terminals; data streaming; transmission of digital files; message transmission; computer-aided transmission of messages and images; transmission of video-on-demand footage.
Training services in the field of computer technology and software; training services and on-line courses in the field of software; organization and conducting of conferences on software, development of computer programs and systems; training relating to the design of products and services with the help of three-dimensional representations in real time; game services provided online from a computer network; virtual reality game services provided online from a computer network.
Design and development of software; advice regarding information technology; computer technology consulting services; advice regarding website design; consultation with respect to software; software development in the framework of software publishing; conversion of computer programs and data, other than physical conversion; conversion of data or documents from physical to electronic media; development of computer platforms; duplication of computer programs; cloud computing; software installation; software rental; Software as a Service [SaaS]; software maintenance; updating of software; digitization of documents [scanning]; computer Platform as a Service [PaaS]; Infrastructure as a Service (IaaS); computer programming; technological research; recovery of computer data; off-site data backup; electronic data storage; technological advice on digital transformation.
About Virtual Worlds for Real Life
Who owns the trademark "Virtual Worlds for Real Life"?
The WIPO trademark "Virtual Worlds for Real Life" is owned by Dassault Systemes.
What is the status of "Virtual Worlds for Real Life"?
Its status at the WIPO is: mixed.
Get this data via the API
Everything on this page comes from the Signa API. Pull Virtual Worlds for Real Life and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_0f21d0ce-fbc0-4133-9c58-7dd7f7711fc9
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_0f21d0ce-fbc0-4133-9c58-7dd7f7711fc9",
"object": "trademark",
"mark_text": "Virtual Worlds for Real Life",
"status": {
"primary": "mixed",
"stage": "mixed"
},
"office_code": "WO",
"application_number": null,
"filing_date": "2024-09-06",
"nice_classes": [
9,
16,
35,
38,
41,
42
],
"owners": [
{
"name": "DASSAULT SYSTEMES",
"entity_id": "ent_019eb6f9-d562-7248-8602-be55b5ce3d59"
}
]
}