FANTHRILL PREDICT THE FUTURE
"FANTHRILL PREDICT THE FUTURE" is a word mark owned by FanThrill LLC, filed at the USPTO on October 8, 2026. It is under examination and covers classes 9, 35, 41 and 42.
- Status
- Under examination
- Since October 8, 2026
- Filed
- October 8, 2026
- Registered
- Not yet
- Expires
- Not recorded
- Application no.
- 50150170
- Registration no.
- Not yet
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 4 classes
Who owns FANTHRILL PREDICT THE FUTURE
The owner and representative on file with the office.
Owner
FanThrill LLC
Appleton, United States
Representative
Laura Lamansky
Michael Best & Friedrich LLP
What the mark covers
The products and services FANTHRILL PREDICT THE FUTURE is filed for, grouped by Nice class.
Computer game software for use on mobile and cellular phones; Downloadable mobile applications for mobile games; Downloadable software in the nature of a mobile application for playing computer and mobile based games; Downloadable interactive game software; Downloadable game software for fan engagement; Downloadable game software; Downloadable software for collecting, compiling, analyzing, and reporting user engagement data; Computer software for use in facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Downloadable mobile applications for facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; downloadable software that enables businesses to create, customize, brand, and operate their own fan engagement games, contests, sweepstakes, leaderboards, and reward programs.
Advertising and marketing services to fanbases of sports, entertainment, brands, and media companies provided by means of direct and indirect methods of marketing communications, namely, advertising via social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising and publicity services to fanbases, namely, promoting the goods, services, brand identity and commercial information and news of third parties through electronic, print, audio, video, digital and online medium; Promoting entertainment events of others; Arranging and conducting a variety of fan engagement activations for promotional or advertising purposes, namely, special events for promotional and advertising purposes; Promoting and marketing the goods and services of others by developing and executing fan-centric events and promotional marketing campaigns, sponsorships, and public relations; Fan consultation services, namely, creative and strategic consultation regarding fan development for commercial and promotional purposes and production of marketing campaigns; Consumer profiling for commercial or marketing purposes; Business data analysis; Collection, preparation, composition, storage, processing, acquisition, and provision of business information, data, statistics, and indices.
Entertainment services, namely, providing an online computer game; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing a web-based system and online portal for customers to participate in online games; Providing online entertainment information; Entertainment services, namely, providing information by means of a global computer network in the field of entertainment, culture, and sports; Online computer game services; Electronic games services provided by means of the internet; Arranging of contests; Arranging of prediction contests; Sweepstake services; Organization of electronic game competitions; Entertainment services, namely, incentive award programs and point accumulation programs designed to reward program participants who participate in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Entertainment services in the nature of interactive multimedia software to provide audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Organizing competitions, namely, in the field of entertainment, culture, and sports; Electronic game services and competitions provided by means of the internet.
Providing temporary use of non-downloadable computer software for games; Providing temporary use of non-downloadable game software; Providing temporary use of non-downloadable interactive game software; Providing temporary use of non-downloadable software for fan engagement; Software as a service (SAAS) services featuring software for collecting, analyzing, and reporting consumer engagement data generated from interactive entertainment applications; Providing online non-downloadable software for enabling users to make predictions on the outcomes of entertainment, culture and sports events and properties; Platform as a service (PAAS) featuring computer software platforms for interactive entertainment, user engagement, and data analytics in connection with entertainment, culture and sports events and properties; Computer services, namely, creating an online community for registered users to participate in competitions and leaderboards, form virtual communities, and engage in social networking; platform as a service (PAAS) featuring computer software platforms that enable businesses to create, customize, brand, and operate their own fan engagement games, contests, sweepstakes, leaderboards, and reward programs; software as a service (SAAS) services featuring software that enables businesses to access, analyze, and generate reports and dashboards regarding fan and consumer engagement data.
What has happened so far
Steps recorded by the USPTO, newest first.
- Application filing receipt mailed
- New application entered
About FANTHRILL PREDICT THE FUTURE
Who owns the trademark "FANTHRILL PREDICT THE FUTURE"?
The USPTO trademark "FANTHRILL PREDICT THE FUTURE" (application 50150170) is owned by FanThrill LLC.
What is the status of "FANTHRILL PREDICT THE FUTURE"?
Its status at the USPTO is: under examination.
Get this data via the API
Everything on this page comes from the Signa API. Pull FANTHRILL PREDICT THE FUTURE and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_01a120c3-24dd-7588-b332-48a8daf4548b
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_01a120c3-24dd-7588-b332-48a8daf4548b",
"object": "trademark",
"mark_text": "FANTHRILL PREDICT THE FUTURE",
"status": {
"primary": "pending",
"stage": "examining"
},
"office_code": "US",
"application_number": "50150170",
"filing_date": "2026-10-08",
"nice_classes": [
9,
35,
41,
42
],
"owners": [
{
"name": "FanThrill LLC",
"entity_id": null
}
]
}