USPTO trademark

BEAST APP

Under examinationUSPTOWord markClass 35Class 36Class 38Class 41+1

"BEAST APP" is a word mark owned by Beast Holdings, LLC, filed at the USPTO on September 21, 2026. It is under examination and covers classes 35, 36, 38, 41 and 42.

Official USPTO record
BEAST APP trademark as filed
As filed with the USPTO
Status
Under examination
Since September 21, 2026
Filed
September 21, 2026
Registered
Not yet
Expires
Not recorded
Application no.
50120188
Registration no.
Not yet
Office
USPTO
United States Patent and Trademark Office
Mark type
Word mark
5 classes
Ownership

Who owns BEAST APP

The owner and representative on file with the office.

Owner

Beast Holdings, LLC

Greenville, United States

Representative

Sarah E. Bro

McDermott Will & Schulte LLP

Goods and services

What the mark covers

The products and services BEAST APP is filed for, grouped by Nice class.

  • Membership club services, namely, providing discounts, rebates, rewards, incentives, and exclusive benefits to members in the fields of entertainment, digital content, general consumer goods, retail services, telecommunications services, and financial services; Administration of a customer loyalty, incentive, and rewards program to promote the sale of goods and services of others through discounts, free products, and promotional offers on snack foods, apparel, general consumer merchandise, and entertainment content, namely, audio-visual recordings, downloadable digital image files authenticated by non-fungible tokens (NFTs), and downloadable multi-media files all featuring entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment; Promoting the goods and services of others by means of a membership based rewards program; Providing a membership based incentive rewards program featuring discounts, cash back rewards, points, credits, and promotional offers redeemable for goods, namely, snack foods, beverages, apparel, and entertainment-branded merchandise, namely, apparel, water bottles, bags, and novelty items, namely, stickers and keychains, all featuring entertainment-related branding, services, namely, wireless telecommunication services, financial services, and content production services, digital content, namely, downloadable video recordings and multimedia files featuring entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment, experiences, namely, philanthropic events and fan-participation challenges, and entertainment, namely, competition and game show programming featuring physical, mental, and endurance challenges, and entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment; Providing an online marketplace for members who are buyers and sellers of snack foods, beverages, apparel, games, entertainment content, namely, downloadable multi-media files featuring entertainment programming in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment, digital assets, namely, image files, video files, and multimedia files featuring artwork, downloadable digital collectibles in the nature of image files authenticated by non-fungible tokens (NFTs), and entertainment-branded merchandise, namely, apparel, water bottles, bags, and novelty items, namely, stickers and keychains, all featuring entertainment-related branding; Providing a consumer product information portal for members promoting the goods and services of others through special offers, discounts, and rewards; Marketing and promotional services in the nature of administering incentive award programs to promote the goods and services of others and consumer engagement and brand loyalty through participation in entertainment social events, digital media advertising, financial services, telecommunication services, and consumer goods offerings; Providing incentive award programs for customers and employees through the distribution of prepaid gift and stored value cards for the purpose of promoting and rewarding loyalty; Arranging subscriptions to multimedia content for members

  • Providing cash and other rebates for credit card use as part of a customer loyalty program; electronic funds transfer and payment processing services, namely, credit card and debit card transaction processing services provided in connection with a membership rewards program; providing on-line stored value accounts in an electronic environment, pre-paid purchase card services, namely, processing electronic payments made through prepaid cards, and processing of electronic wallet payments for members; financial transaction services, namely, providing secure commercial transactions and payment options for facilitating electronic payments, electronic funds transfers, and redemptions of financial rewards through digital platforms; providing financial information, financial administration of financial rewards and accounts for members via online portals and mobile applications; providing financial services involving digital assets, namely, providing secure commercial transactions and payment options involving digital tokens and blockchain based assets for members

  • Telecommunications services, namely, providing wireless broadband communication services and mobile virtual network operator (MVNO) telecommunications services featuring membership based benefits, discounts, and rewards; providing access to telecommunications networks and telecommunications access to mobile communication platforms for members; providing online forums and digital communication channels for members in connection with a rewards and membership program; providing telecommunications services, namely wireless broadband communication services and mobile virtual network operator (MVNO) services featuring exclusive content, offers, and benefits for members

  • Entertainment services, namely, providing members with exclusive entertainment content, namely, online non-downloadable videos in the field of comedy, competition, stunts, philanthropy, and lifestyle entertainment, a multimedia program series featuring comedy, action and adventure distributed via various platforms across multiple forms of transmission media, live entertainment events in the nature of competitions and game shows involving physical, mental, and endurance challenges; digital experiences, namely, providing on-line non-downloadable interactive entertainment programs and webisodes and interactive media, namely, on-line non-downloadable interactive on-going entertainment programs in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment featuring viewer participation and voting; Organizing and conducting entertainment events in the nature of competitions involving physical, mental, talent, athletic, and endurance challenges, contests featuring contestants competing in physical, mental, talent, athletic, and endurance challenges for cash and other prizes, challenges in the nature of physical, mental, talent, athletic, and endurance competitions conducted for entertainment purposes, and experiences namely, providing entertainment in the nature of personal appearances by a celebrity personality and meet-and-greet experiences exclusively for members; Providing online non-downloadable videos in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment, digital content namely, entertainment videos, webisodes, and multimedia programs, and interactive entertainment, namely, on-line non-downloadable interactive on-going entertainment programs in the fields of comedy, competition, stunts, philanthropy, and lifestyle entertainment featuring viewer participation and voting for members; providing entertainment information, and fan clubs in connection with a membership and rewards program

  • Providing temporary use of non-downloadable software and online software platforms for administering, managing, and tracking membership accounts, rewards, points, credits, and benefits; software as a service (SaaS) featuring software for managing loyalty and rewards programs; providing temporary use of non-downloadable computer software for use as an electronic wallet, enabling incentive rewards redemption, and tracking member engagement; providing online non-downloadable computer software platforms for members featuring account management, rewards tracking, digital content access, and promotional offers; providing an on-line community for registered users to create and discuss entertainment content and connect with other fans

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. Application filing receipt mailed
  2. New application entered
FAQ

About BEAST APP

Who owns the trademark "BEAST APP"?

The USPTO trademark "BEAST APP" (application 50120188) is owned by Beast Holdings, LLC.

What is the status of "BEAST APP"?

Its status at the USPTO is: under examination.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull BEAST APP and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_01a0c93f-9d28-725e-a4c7-430ec76e3e97
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_01a0c93f-9d28-725e-a4c7-430ec76e3e97",
  "object": "trademark",
  "mark_text": "BEAST APP",
  "status": {
    "primary": "pending",
    "stage": "examining"
  },
  "office_code": "US",
  "application_number": "50120188",
  "filing_date": "2026-09-21",
  "nice_classes": [
    35,
    36,
    38,
    41,
    42
  ],
  "owners": [
    {
      "name": "Beast Holdings, LLC",
      "entity_id": null
    }
  ]
}