ACG
"ACG" is a word and design mark owned by Nike, Inc., filed at the USPTO on March 10, 2026. It has been allowed and covers classes 9, 10, 18, 21, 24, 25, 28, 35 and 41.
- Status
- Allowed
- Since July 7, 2026
- Filed
- March 10, 2026
- Registered
- Not yet
- Expires
- Not recorded
- Application no.
- 99693316
- Registration no.
- Not yet
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word and design
- 9 classes
Who owns ACG
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
Nike, Inc.
NKE · Beaverton, United States
Representative
Jennifer M Reynolds
Nike, Inc.
What the mark covers
The products and services ACG is filed for, grouped by Nice class.
Downloadable computer application software for mobile phones, namely, software for social networking, receipt and transmission of data, shopping, identifying and tracking products; Swim goggles; Mouth guards for sports; Sports helmets; Bags adapted for cell phones; Bags adapted for laptops; Downloadable video recordings featuring sport and fitness training sessions; Downloadable virtual goods, namely, computer programs featuring footwear and footwear accessories; clothing and clothing accessories; headwear and headwear accessories; eyewear and eyewear accessories, sports bag and sports bag accessories; backpacks and backpack accessories; sports equipment and sports equipment accessories; toys and toy accessories for use in online virtual worlds; Downloadable interactive game software; Downloadable computer software for social networking and interacting with online communities; Downloadable computer software for accessing and streaming multimedia entertainment content; Downloadable computer software for providing access to an online virtual environment; Downloadable computer software for creation, production, and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, extended reality virtual environments
Eyeglasses; Wraparound sunglasses; Straps for sunglasses or eyeglasses; Neck cords for eyeglasses; Contact lenses; Cases for eyeglasses; Eyeglass frames; Compression sleeves
Trunks being luggage; Travelling bags; Umbrellas; Sports bags; Athletic bags; Luggage; Wallets; Toiletry cases sold empty; Drawstring pouches; Waist pouches; Crossbody bags; Waist packs; Drawstring bags; Handbags; Duffle bags; Backpacks; Purses; Messenger bags; All-purpose sports bags; Shoulder bags; Tote bags; Credit card cases and holders; Hiking sticks; Backpacks compatible with personal hydration systems, sold empty
Water bottles sold empty; Mugs; Automatic personal rehydration system comprising a plastic bladder sold empty for holding liquid; Hydration packs containing a fluid reservoir, delivery tube, and mouthpiece; Personal hydration packs comprising a fluid reservoir and a delivery tube; Personal fluid hydration systems comprising a fluid reservoir, a delivery tube, a mouthpiece and a carrying pack; Reusable drinking cups for camping
Blanket throws; Towels; Sleeping bags; Blankets for outdoor use
Footwear; Headwear; Tee shirts; Shirts; Sweatpants; Sweatshirts; Pants; Shorts; Outer jackets; Athletic jackets; Windbreakers; Coats; Anoraks; Pullovers; Sweaters; Camisoles; Sports jerseys; Clothing jerseys; Socks; Polo shirts; Gloves as clothing; Scarves; Swimsuits; Dresses; Skirts; Sweatbands; Wristbands as clothing; Vests; Blazers; Ties as clothing; Warm-up suits; Athletic uniforms; Clothing belts; Underwear; Bras; Athletic shoes; Sandals; Boots; Golf caps; Knitted caps; Baseball caps; Caps with visors; Visors being headwear; Headbands; Leotards; Tights; Baselayer tops; Baselayer bottoms; Bodysuits; Hijabs; Running gloves; Balaclavas; Hoods; Leggings; Swim caps; Swim trunks; Clothing, namely, hand-warmers; Race number belts that hold a paper number on the race participant's front or back during competition
Sport balls; Protective padding for playing football, baseball, basketball, soccer, lacrosse, volleyball, skateboarding; Shoulder pads for athletic use; Elbow pads for athletic use; Knee pads for athletic use; Athletic supporters; Exercise weights; Stationary exercise bicycles; Jump ropes; Bags specially adapted for sports equipment; Baseball gloves; Football gloves; Gloves for golf; Hockey gloves; Lacrosse gloves; Exercise equipment, namely, virtual reality training cycles; Climbers' harness; Toy figures; Toy models; Pumps especially adapted for use with balls for games; Baseball mitts; Golf club head covers; Athletic wraps for supporting elbows, wrists, thumbs, and ankles during exercise; Exercise equipment in the nature of agility ladders; Resistance bands for fitness purposes; Foam exercise rollers; Yoga blocks; Lacrosse sticks; Field hockey sticks; Swim fins; Swimming kick boards; Barbells; Weight discs for barbells; Weight lifting benches; Squat racks; Yoga straps; Weight lifting gloves
On-line retail store services featuring apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sport bags, sports and fitness products and accessories; Mobile retail store services featuring apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sport bags, sports and fitness products and accessories; Online retail store services featuring virtual goods, namely, apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sport bags, sports and fitness products and accessories for use in online virtual worlds; Online retail store services in the field of downloadable mobile applications; Retail store services featuring apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sport bags, sports and fitness products and accessories; Pop-up retail store services featuring apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sport bags, sports and fitness products and accessories; Development of marketing strategies, concepts and tactics, namely, audience development, brand awareness, customer relations, online community building and digital word of mouth communications
Organizing, arranging, and conducting an array of athletic and sport activities, competitions and tournament events; Amateur youth sports services, namely, organizing and providing youth sports activities; Physical fitness training services; Sports training services; Organizing community sporting and cultural events; Providing training in the field of sports and fitness; Arranging and conducting of fitness classes; Physical fitness studio services, namely, providing exercise classes, body sculpting classes, and group fitness classes; Providing on-line newsletters in the field of fitness, exercise, nutrition, health and wellness; Providing information in the field of exercise training; Entertainment services, namely, providing an on-line computer game; Arranging and conducting live, interactive, treasure hunt game adventures; Entertainment services in the nature of obstacle course attractions; Entertainment services, namely, providing on-line, non-downloadable virtual footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in virtual environments created for entertainment purposes; Providing online non-downloadable image files of digital animated and non-animated designs of characters, avatars, digital overlays, and skins for use in virtual environments; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing online video games; Organization of social entertainment events for virtual environments; Providing online augmented reality games; Conducting running races
What has happened so far
Steps recorded by the USPTO, newest first.
- Noa e-mailed - sou required from applicant
- Official gazette publication confirmation e-mailed
- Published for opposition
- Notification of notice of publication e-mailed
- Approved for pub - principal register
- Assigned to examiner
- Notice of design search code e-mailed
- New application office supplied data entered
- Application filing receipt mailed
- New application entered
About ACG
Who owns the trademark "ACG"?
The USPTO trademark "ACG" (application 99693316) is owned by Nike, Inc.
What is the status of "ACG"?
Its status at the USPTO is: allowed.
Get this data via the API
Everything on this page comes from the Signa API. Pull ACG and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019d3ee7-b179-729a-a926-98ecd8eabb7f
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019d3ee7-b179-729a-a926-98ecd8eabb7f",
"object": "trademark",
"mark_text": "ACG",
"status": {
"primary": "pending",
"stage": "allowed"
},
"office_code": "US",
"application_number": "99693316",
"filing_date": "2026-03-10",
"nice_classes": [
9,
10,
18,
21,
24,
25,
28,
35,
41
],
"owners": [
{
"name": "Nike, Inc.",
"entity_id": "ent_019eb6f6-a91d-742c-950e-e52c86ec520c"
}
]
}