GAMESCREEN
"GAMESCREEN" is a word mark owned by Lincoln Alliance LLC, filed at the USPTO on November 2, 2025. It is under examination and covers classes 35, 38, 41 and 42.
- Status
- Under examination
- Since June 24, 2026
- Filed
- November 2, 2025
- Registered
- Not yet
- Expires
- Not recorded
- Application no.
- 99474924
- Registration no.
- Not yet
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 4 classes
Who owns GAMESCREEN
The owner and representative on file with the office.
Owner
Lincoln Alliance LLC
Washington, United States
Representative
Benjamin S. Fernandez, Esquire
Wilmer Cutler Pickering Hale and Dorr, LLP
What the mark covers
The products and services GAMESCREEN is filed for, grouped by Nice class.
Advertising, marketing, and promotional services; Business, marketing, and public relationship strategy consulting services relating to content distribution, audience engagement, revenue optimization, and subscription services; Business data analysis
Broadcasting, streaming transmission, and video transmission of television, radio, video, audio, internet, and on-demand programs in the fields of sports, e-sports, and entertainment multimedia programming; Mobile media services in the nature of electronic and digital transmission and broadcasting of video and audio streaming via the Internet for sports-related and entertainment-related programming and content; Mobile media services in the nature of electronic and digital transmission and broadcasting of video-on-demand and delivery of audio, video and multimedia for sports-related and entertainment-related programming and content
Production, co-production, and distribution of sports and e-sports programs, television shows and movies, and audio media for consumers distributed via various device platforms, across multiple forms of transmission media; Media production services and media production consulting services for providing customized broadcasting, streaming and distributing of sports, e-sports and entertainment programs via various platforms across multiple forms of transmission media; Media production services and media production consulting services for hosting, managing, developing, designing, analyzing and maintaining applications, software and websites of others for video and other content distribution and monetization delivered via multiple forms of transmission media; Media production services and media production consulting services for content management; Media production services and media production consulting services for conducting and delivering real-time analytics automatically; Media production services and media production consulting services for optimizing for audience engagement, optimizing advertising, subscription and other revenue, and distributing, monetizing and optimizing direct consumer engagement; Media production services and media production consulting services for delivering and viewing sports, e-sports and entertainment programming, content, and information; Production, post-production and distribution of live games via all media, globally and on a geo-targeted basis
Providing a non-downloadable computer software platform for providing customized broadcasting, streaming and distributing of sports, e-sports and entertainment programs via various platforms across multiple forms of transmission media; Providing a non-downloadable computer software platform for hosting, managing, developing, designing, analyzing and maintaining applications, software and websites of others for video and other content distribution and monetization delivered via internet protocol; Providing a non-downloadable computer software platform for content management, conducting real-time analytics, optimizing for audience engagement, optimizing advertising, subscription and other revenue streams during broadcasting of entertainment programs; Providing a non-downloadable computer software platform for distributing entertainment programs; Providing a non-downloadable computer software platform for monetizing and optimizing direct consumer engagement via targeted advertising and consumer analytics; Providing a non-downloadable computer software platform for delivering and viewing sports, e-sports and entertainment programming, content, and information; Telecommunications and computer software technology consultancy relating to content distribution, audience engagement, and monetization
What has happened so far
Steps recorded by the USPTO, newest first.
- Teas/email correspondence entered
- Correspondence received in law office
- Teas response to office action received
- Application extension granted/receipt provided
- Application extension to response period - received
- Notification of non-final action e-mailed
- Non-final action e-mailed
- Non-final action written
- Assigned to examiner
- New application office supplied data entered
2 earlier steps on the official record.
About GAMESCREEN
Who owns the trademark "GAMESCREEN"?
The USPTO trademark "GAMESCREEN" (application 99474924) is owned by Lincoln Alliance LLC.
What is the status of "GAMESCREEN"?
Its status at the USPTO is: under examination.
Get this data via the API
Everything on this page comes from the Signa API. Pull GAMESCREEN and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019d2b53-e3cf-75bd-8e3d-5b4ed9b03513
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019d2b53-e3cf-75bd-8e3d-5b4ed9b03513",
"object": "trademark",
"mark_text": "GAMESCREEN",
"status": {
"primary": "pending",
"stage": "examining"
},
"office_code": "US",
"application_number": "99474924",
"filing_date": "2025-11-02",
"nice_classes": [
35,
38,
41,
42
],
"owners": [
{
"name": "Lincoln Alliance LLC",
"entity_id": null
}
]
}