USPTO trademark

FASTBALL

AllowedUSPTOWord markClass 9Class 35Class 38Class 41

"FASTBALL" is a word mark owned by Fastball Media Inc., filed at the USPTO on July 15, 2025. It has been allowed and covers classes 9, 35, 38 and 41.

Official USPTO record
FASTBALL trademark as filed
As filed with the USPTO
Status
Allowed
Since May 19, 2026
Filed
July 15, 2025
Registered
Not yet
Expires
Not recorded
Application no.
99262325
Registration no.
Not yet
Office
USPTO
United States Patent and Trademark Office
Mark type
Word mark
4 classes
Ownership

Who owns FASTBALL

The owner and representative on file with the office.

Owner

Fastball Media Inc.

Santa Monica, United States

Representative

Zehra Abdi

Eisner LLP

Goods and services

What the mark covers

The products and services FASTBALL is filed for, grouped by Nice class.

  • Downloadable virtual reality game software; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer software for streaming, downloading, and viewing audiovisual and multimedia content via the internet and global communications network on mobile digital electronic devices; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of simulating sports game play; Downloadable films and television programs featuring sports provided via a video-on-demand service; Downloadable podcasts in the field of sports; Downloadable e-books in the field of sports; Downloadable augmented reality software for sports play simulation; Downloadable computer programs using artificial intelligence (AI) for sports play simulation and performance analysis

  • Maintaining a registry of sports memorabilia and works of art; Online auction services; On-line retail store services featuring sports memorabilia

  • Streaming of audio, visual and audiovisual material via a global computer network; Electronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting services and provision of telecommunication access to video and audio content provided via a video-on-demand service via the Internet; Broadcasting programs via a global computer network; Transmission and distribution of data or audio visual images via a global computer network or the internet; Video broadcasting services over the Internet or other communications network featuring the uploaded, posted and tagged videos of others; Simulcasting broadcast television over global communication networks, the Internet and wireless networks; Interactive delivery of video over digital networks; Transmission of sound and vision via satellite or interactive multimedia networks; Digital audio broadcasting; Audio and video broadcasting services over the Internet in the field of sports

  • Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing radio programs in the field of sports via a global computer network; Entertainment services, namely, providing ongoing television programs in the field of sports via a global computer network; Entertainment services in the nature of creation, development, and production of television programming; Providing sports information via a website; Providing sports information via social media mobile applications; Providing news and information in the field of sports; Entertainment services, namely, providing podcasts in the field of sports; Production of podcasts; Providing sports news and information in the field of baseball, basketball, tennis, football, soccer, golf; Providing online interviews featuring professionals in the field of sports for entertainment purposes; Providing an Internet website portal featuring entertainment news and information specifically in the field of sports; Entertainment services in the nature of production of films, documentaries, web series, webisodes, videos, television programs, radio programs, live shows, live events, podcasts in the field of sports

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. Noa e-mailed - sou required from applicant
  2. Official gazette publication confirmation e-mailed
  3. Published for opposition
  4. Notification of notice of publication e-mailed
  5. Approved for pub - principal register
  6. Teas/email correspondence entered
  7. Correspondence received in law office
  8. Teas response to office action received
  9. Notification of non-final action e-mailed
  10. Non-final action e-mailed

6 earlier steps on the official record.

FAQ

About FASTBALL

Who owns the trademark "FASTBALL"?

The USPTO trademark "FASTBALL" (application 99262325) is owned by Fastball Media Inc.

What is the status of "FASTBALL"?

Its status at the USPTO is: allowed.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull FASTBALL and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019d2aed-daa6-777e-b7a4-ae385799f854
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019d2aed-daa6-777e-b7a4-ae385799f854",
  "object": "trademark",
  "mark_text": "FASTBALL",
  "status": {
    "primary": "pending",
    "stage": "allowed"
  },
  "office_code": "US",
  "application_number": "99262325",
  "filing_date": "2025-07-15",
  "nice_classes": [
    9,
    35,
    38,
    41
  ],
  "owners": [
    {
      "name": "Fastball Media Inc.",
      "entity_id": null
    }
  ]
}