ENGAGE, COMPETE, WIN
"ENGAGE, COMPETE, WIN" is a word mark owned by Streamclash, filed at the USPTO on February 4, 2025. It is registered and covers classes 9, 35 and 42.
- Status
- Registered
- Since November 11, 2025
- Filed
- February 4, 2025
- Registered
- November 11, 2025
- Expires
- Not recorded
- Application no.
- 99028994
- Registration no.
- 8018945
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 3 classes
Who owns ENGAGE, COMPETE, WIN
The owner and representative on file with the office.
Owner
Streamclash
Jackson, United States
Representative
Mark H. Tidman
Baker & Hostetler LLP
What the mark covers
The products and services ENGAGE, COMPETE, WIN is filed for, grouped by Nice class.
Downloadable software in the nature of a mobile application for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; downloadable software in the nature of a mobile application for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Downloadable software in the nature of a mobile application for allowing users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; downloadable software in the nature of a mobile application for creators to enhance fan engagement and monetization by way of interactive streaming; downloadable software in the nature of a mobile application for online participation in challenges created by livestreamers, influencers, and other users; downloadable software in the nature of a mobile application for enabling users to purchase and track online tokens and customer engagement via the platform; downloadable software in the nature of a mobile application for tracking and redemption of online tokens; downloadable software in the nature of a mobile application for providing a microtransaction mechanism for the purchase and redemption of online tokens
Operating an online marketplace featuring online tokens on a computer software platform.
Software as a Service (SaaS) featuring software for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; Providing temporary use of online non-downloadable software for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Hosting of websites being an online platform that allows users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; Providing a web-based platform, namely, platform as a service (PAAS) featuring computer software platforms for creators to enhance fan engagement and monetization by way of interactive streaming; Platform as a service (PAAS) featuring computer software platforms for online participation in challenges created by livestreamers, influencers, and other users; Platform as a service (PAAS) featuring computer software platforms for purchasing and tracking customer online tokens and customer engagement via the platform; Platform as a service (PAAS) featuring computer software platforms for providing a microtransaction mechanism for the purchase and redemption of online tokens
What has happened so far
Steps recorded by the USPTO, newest first.
- Notice of registration confirmation emailed
- Registered-principal register
- Official gazette publication confirmation e-mailed
- Published for opposition
- Notification of notice of publication e-mailed
- Approved for pub - principal register
- Notification of final refusal emailed
- Final refusal e-mailed
- Final refusal written
- Teas/email correspondence entered
9 earlier steps on the official record.
About ENGAGE, COMPETE, WIN
Who owns the trademark "ENGAGE, COMPETE, WIN"?
The USPTO trademark "ENGAGE, COMPETE, WIN" (application 99028994) is owned by Streamclash.
What is the status of "ENGAGE, COMPETE, WIN"?
Its status at the USPTO is: registered.
When was "ENGAGE, COMPETE, WIN" registered?
It was registered on November 11, 2025.
Get this data via the API
Everything on this page comes from the Signa API. Pull ENGAGE, COMPETE, WIN and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019d2a6c-ba5b-71db-bc2b-8302cc0034b3
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019d2a6c-ba5b-71db-bc2b-8302cc0034b3",
"object": "trademark",
"mark_text": "ENGAGE, COMPETE, WIN",
"status": {
"primary": "active",
"stage": "registered"
},
"office_code": "US",
"application_number": "99028994",
"filing_date": "2025-02-04",
"nice_classes": [
9,
35,
42
],
"owners": [
{
"name": "Streamclash",
"entity_id": null
}
]
}