SNIVPA
"SNIVPA" is a word mark owned by GungHo Online Entertainment, Inc., filed at the WIPO on August 10, 2026. It is registered and covers classes 9, 25, 28 and 41.
- Status
- Registered
- Since October 27, 2026
- Filed
- August 10, 2026
- Registered
- August 10, 2026
- Expires
- August 10, 2036
- Application no.
- Not recorded
- Registration no.
- 1947325
- Office
- WIPO
- World Intellectual Property Organization
- Mark type
- Word mark
- 4 classes
Who owns SNIVPA
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
GungHo Online Entertainment, Inc.
Japan
Representative
OGASAWARA Masataka
What the mark covers
The products and services SNIVPA is filed for, grouped by Nice class.
Telecommunication devices and apparatus; cell phone straps; loudspeakers; dustproof apparatus for earphone jack of cell phones; headphones; digital photo frames; megaphones; personal digital assistants in the shape of a watch; smartphones; covers for smartphones; stylus pens for telecommunication machines and apparatus; stylus pens for electronic machines and apparatus, namely, computer styluses; computer game programs (including downloadable software); computer programs (including downloadable software); game programs for cell phones (including downloadable software); programs for cell phones (including downloadable software); game programs for smartphones (including downloadable software); programs for smartphones (including downloadable software); game programs for handheld terminals (including downloadable software); programs for handheld terminals (including downloadable software); electronic circuits, magnetic cards, CD-ROMs, DVD-ROMs, and other carriers recorded with computer programs; programs for home video game machines (including downloadable software); electronic circuits, magnetic cards, CD-ROMs, DVD-ROMs, cartridges and other carriers recorded with programs for home video game machines; programs for portable games with liquid crystal displays (including downloadable software); electronic circuits, magnetic cards, CD-ROMs, DVD-ROMs, cartridges and other carriers recorded with programs for portable games with liquid crystal displays; electronically recorded data, namely currency data, items data and additional data for game programs used with cell phones and smartphones (including downloadable software); ROM cartridges recorded with programs for LED screen game toys; ROM cartridges recorded with programs for game toys with liquid crystal displays; phonograph records; downloadable music files; CD-ROM recorded with music audio data; downloadable image files; compact discs [audio-video], videodiscs [audio-video], DVDs [audio-video], magnetic cards [audio-video], magnetic disks [audio-video] and optical disks [audio-video]; animated cartoons; downloadable animated images; exposed cinematographic films; exposed slide films; slide film mounts; electronic publications; batteries and cells; game programs for arcade video game machines; portable personal safety buzzers; photographic apparatus and instruments; cinematographic machines and apparatus; optical machines and apparatus; digital photo printers; digital photo viewers; liquid crystal displays for cameras; augmented and virtual reality software for cinematography; blank optical discs; optical character readers; optical disc drives; computer hardware for telecommunication; optical scanners; blank compact discs; audio-video compact discs; magnetic coded cards.
Clothing; garters; sock suspenders; braces [suspenders] for clothing; waistbands; belts [clothing]; footwear [other than special footwear for sports]; protective members for footwear; masquerade costumes; special footwear for sports; uniforms; tights; rash guards; nurses' caps; bibs, not of paper; baby clothes.
Electronic toys; electrically-driven toys; toys; dolls; game machines and apparatus; billiard equipment; go games; shogi [Japanese chess games]; dice; sugoroku [Japanese dice games]; cups for dice; Chinese checkers [games]; chess games; checkers [checker sets]; conjuring apparatus; dominoes; mah-jong; toys for domestic pets; chewing toys for pet dogs; sports equipment; fishing tackle; amusement machines and apparatus for use in amusement parks; slot machines [amusement machines]; arcade video game machines; home video game machines; game cards; card game toys and accessories therefor; toys for babies; tricycles for infants [toys]; utagaruta [Japanese playing cards]; playing cards; hanafuda [Japanese playing cards]; games with LED displays, including accessories therefor; games with liquid crystal displays, including accessories therefor; printed lottery tickets; butterfly nets.
Game services provided on-line from a smartphone network; game services provided on-line from a handheld terminal network; information relating to game services provided on-line from a computer network; information relating to game services provided on-line from a cell phone network; information relating to game services provided on-line from a portable game with liquid crystal displays network; information relating to game services provided on-line from a home video game machine network; game services provided on-line from a computer network; game services provided on-line from a cell phone network; game services provided on-line from a portable game with liquid crystal displays network; game services provided on-line from a home video game machine network; on-line game services, namely provision of currency data and items data for use in games provided on-line from a computer network; organization, arranging and conducting of game tournament; organization, arranging and conducting of entertainment events regarding games excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; organization, arranging and conducting of entertainment events excluding movies, shows, plays, musical performances, sports, horse races, bicycle races, boat races and auto races; organization, arranging and conducting of entertainment events regarding video games; organization, arranging and conducting of entertainment events regarding card games; arranging and planning of movies, shows, plays or musical performances; providing electronic publications and information relating thereto; reference libraries of literature and documentary records; book rental; organization, arranging and conducting of sports competitions; providing online non-downloadable images, videos, sound and music from a computer network; providing online non-downloadable images, videos, sound and music from a handheld terminal network; providing online non-downloadable images, videos, sound and music from a home video game machine network; movie showing, movie film production, or movie film distribution; presentation of live show performances; direction or presentation of plays; presentation of musical performances; production of radio and television programs; production of videotape film in the field of education, culture, entertainment or sports [not for movies or television programs and not for advertising or publicity]; directing of radio and television programs; educational and instruction services relating to arts, crafts, sports or general knowledge; rental of toys; rental of amusement machines and apparatus; rental of game machines and apparatus; photography; providing facilities for movies, shows, plays, music or educational training; rental of cinematographic machines and apparatus; rental of cine-films; arranging, conducting and organization of seminars; rental of records or sound-recorded magnetic tapes; rental of image-recorded magnetic tapes; providing amusement facilities; entertainment services; provision of entertainment information.
About SNIVPA
Who owns the trademark "SNIVPA"?
The WIPO trademark "SNIVPA" is owned by GungHo Online Entertainment, Inc.
What is the status of "SNIVPA"?
Its status at the WIPO is: registered.
When was "SNIVPA" registered?
It was registered on August 10, 2026 and is due to expire on August 10, 2036.
Get this data via the API
Everything on this page comes from the Signa API. Pull SNIVPA and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_01a18320-0f68-70f8-8d08-2ce09a959a34
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_01a18320-0f68-70f8-8d08-2ce09a959a34",
"object": "trademark",
"mark_text": "SNIVPA",
"status": {
"primary": "active",
"stage": "registered"
},
"office_code": "WO",
"application_number": null,
"filing_date": "2026-08-10",
"nice_classes": [
9,
25,
28,
41
],
"owners": [
{
"name": "GungHo Online Entertainment, Inc.",
"entity_id": "ent_019eb715-a0ff-7659-92ed-d1e505e3a2f3"
}
]
}