PROPNIGHT
"PROPNIGHT" is a word mark owned by Mytona IP Limited, filed at the USPTO on August 13, 2026. It is under examination and covers classes 9, 41 and 42.
- Status
- Under examination
- Since August 13, 2026
- Filed
- August 13, 2026
- Registered
- Not yet
- Priority date
- February 20, 2026
- Claimed from New Zealand
- Application no.
- 50049878
- Registration no.
- Not yet
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 3 classes
Who owns PROPNIGHT
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
Mytona IP Limited
Takapuna, Auckland, New Zealand
Representative
Robert B. Burlingame
Amplitude IP
What the mark covers
The products and services PROPNIGHT is filed for, grouped by Nice class.
Downloadable game software; computer game software downloadable from a global computer network; downloadable computer game software for use on mobile devices; recorded electronic game programs; downloadable electronic game programs; downloadable video game programs; downloadable computer game software for use on mobile and cellular phones; recorded computer game software; downloadable software for providing access to virtual environments in which users can interact for recreational, leisure or entertainment purposes; downloadable software for providing access to virtual reality game services; downloadable virtual reality software for playing computer games; downloadable virtual reality game software; downloadable virtual goods in the nature of image files of avatars, jewelry, gems, clothing and clothing accessories, pets, buildings and furniture, vehicles, weapons, artwork and food for use in online virtual worlds; downloadable virtual goods, namely, computer game programs featuring crypto tokens and virtual currency for use in online video games and online virtual worlds; downloadable computer game software featuring virtual currency, namely, in-game crypto tokens and virtual currency for use in online web and mobile video games; downloadable computer software for live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, text messaging, instant messaging, and videotexting.
Providing online computer games; electronic games services provided by means of the internet; providing temporary use of non-downloadable interactive games; production of computer game software; organization of electronic game competitions; conducting online computer game tournaments; providing information in the field of computer games; providing temporary use of non-downloadable video games; providing online electronic games; providing information in the field of entertainment; providing on-line videos featuring video games, not downloadable; providing entertainment information all relating to video games and computer games; providing online news, information and game strategies all related to electronic, computer and video games; providing on line non-downloadable electronic games accessible by means of computers and video game machines; providing online non-downloadable games via telecommunication networks, namely, global computer networks; providing online electronic computer and video games; providing online non-downloadable video games, electronic games, and computer games that can be accessed and played over computer networks and global communications networks; training services in the field of computer games; providing recommendations on computer games and matching individual users with computer games, all of the foregoing via a website and for entertainment purposes; blogs in the field of video games; providing blogs and non-downloadable e-books in the field of video games via a website; providing online virtual environments and virtual worlds in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable virtual goods, namely, image files of digital representations of characters, jewelry, gems, clothing and clothing accessories, pets, buildings and furniture, vehicles, weapons, artwork and food for use in virtual environments created for entertainment purposes.
Providing online non-downloadable game software.
What has happened so far
Steps recorded by the USPTO, newest first.
- New application office supplied data entered
- Application filing receipt mailed
- New application entered
About PROPNIGHT
Who owns the trademark "PROPNIGHT"?
The USPTO trademark "PROPNIGHT" (application 50049878) is owned by Mytona IP Limited.
What is the status of "PROPNIGHT"?
Its status at the USPTO is: under examination.
Get this data via the API
Everything on this page comes from the Signa API. Pull PROPNIGHT and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_01a00063-30cd-77d9-892e-ee290901d9df
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_01a00063-30cd-77d9-892e-ee290901d9df",
"object": "trademark",
"mark_text": "PROPNIGHT",
"status": {
"primary": "pending",
"stage": "examining"
},
"office_code": "US",
"application_number": "50049878",
"filing_date": "2026-08-13",
"nice_classes": [
9,
41,
42
],
"owners": [
{
"name": "MYTONA IP LIMITED",
"entity_id": "ent_019eb7e6-ef56-77b8-bcc9-99ff5905fec0"
}
]
}