USPTO trademark

TENCENT GAMES MOTUS

Under examinationUSPTOWord markClass 9Class 41Class 42

"TENCENT GAMES MOTUS" is a word mark owned by Tencent Holdings Limited, filed at the USPTO on August 3, 2026. It is under examination and covers classes 9, 41 and 42.

Official USPTO record
TENCENT GAMES MOTUS trademark as filed
As filed with the USPTO
Status
Under examination
Since August 3, 2026
Filed
August 3, 2026
Registered
Not yet
Priority date
July 16, 2026
Claimed from European Union
Application no.
50029511
Registration no.
Not yet
Office
USPTO
United States Patent and Trademark Office
Mark type
Word mark
3 classes
Ownership

Who owns TENCENT GAMES MOTUS

The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.

Goods and services

What the mark covers

The products and services TENCENT GAMES MOTUS is filed for, grouped by Nice class.

  • Downloadable artificial intelligence software; downloadable generative artificial intelligence software; downloadable software for creating, generating, animating and controlling digital characters; downloadable software for creating digital humans, virtual characters and avatars; downloadable software for computer animation; downloadable software for three-dimensional (3D) character modelling and animation; downloadable software for character rigging; downloadable software for character skinning; downloadable software for motion generation; downloadable software for motion synthesis; downloadable software for motion capture processing; downloadable software for animation editing and refinement; downloadable software for procedural animation; downloadable software for text-to-motion generation; downloadable software for image-to-motion generation; downloadable software for video-to-motion generation; downloadable software for facial animation; downloadable software for facial expression generation; downloadable software for body pose generation; downloadable software for lip synchronisation; downloadable software for skeletal animation; downloadable software for real-time character animation; downloadable software for generating interactive character movements; downloadable machine learning software; downloadable foundation model software; downloadable software development tools for artificial intelligence; downloadable computer graphics software; downloadable virtual reality software; downloadable augmented reality software; downloadable software for creating content for virtual environments and computer games

  • Entertainment services; production of computer-generated animation; animation production services; production of animated films and animated video content; production of digital media content; production of visual effects; production of computer graphics for entertainment purposes; providing online non-downloadable digital animation; providing online virtual characters for entertainment purposes; entertainment services featuring digital humans and virtual characters; production of interactive entertainment content; production of content for computer games; production of content for virtual environments; multimedia entertainment production services; providing online entertainment featuring computer-generated characters; creation of digital visual effects for entertainment purposes; consultancy and information relating to animation and digital entertainment production

  • Design and development of artificial intelligence software; design and development of generative artificial intelligence software; design and development of foundation models for artificial intelligence; design and development of generative animation models; development of multimodal artificial intelligence systems; design and development of software for creating, generating, animating and controlling digital characters; development of software for digital human creation; development of software for computer-generated characters; development of software for virtual characters, avatars and digital humans; development of software for character animation; development of software for procedural animation; development of software for animation generation using artificial intelligence; development of software for text-to-animation generation; development of software for text-to-motion generation; development of software for image-to-motion generation; development of software for video-to-motion generation; development of software for motion generation; development of software for motion synthesis; development of software for motion planning, prediction and optimisation; development of software for multi-character animation; development of software for generating interactive character movements; development of software for character rigging; development of software for character skinning; development of software for motion capture processing; development of software for animation refinement and optimisation; development of software for facial animation; development of software for facial expression generation; development of software for body pose generation; development of software for lip synchronisation; development of software for skeletal animation; development of software for real-time character animation; development of software for animation editing; development of software for creating and managing animation production pipelines; development of software for automated animation workflows; development of software for computer graphics and visual effects; software as a service (SaaS) featuring software for creating, generating, animating and controlling digital characters; software as a service (SaaS) featuring artificial intelligence software for character animation and motion generation; platform as a service (PaaS) featuring software for creating, generating, animating and managing digital characters; providing temporary use of non-downloadable artificial intelligence software for character animation, motion generation and animation production; cloud computing services featuring artificial intelligence software; hosting software platforms featuring artificial intelligence software for digital character creation and animation; research in the field of artificial intelligence; research relating to computer animation; consultancy relating to artificial intelligence software, computer animation and digital character technologies

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. New application office supplied data entered
  2. Application filing receipt mailed
  3. New application entered
FAQ

About TENCENT GAMES MOTUS

Who owns the trademark "TENCENT GAMES MOTUS"?

The USPTO trademark "TENCENT GAMES MOTUS" (application 50029511) is owned by Tencent Holdings Limited.

What is the status of "TENCENT GAMES MOTUS"?

Its status at the USPTO is: under examination.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull TENCENT GAMES MOTUS and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019fcce9-8da6-763d-8f45-352eaec16c9e
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019fcce9-8da6-763d-8f45-352eaec16c9e",
  "object": "trademark",
  "mark_text": "TENCENT GAMES MOTUS",
  "status": {
    "primary": "pending",
    "stage": "examining"
  },
  "office_code": "US",
  "application_number": "50029511",
  "filing_date": "2026-08-03",
  "nice_classes": [
    9,
    41,
    42
  ],
  "owners": [
    {
      "name": "Tencent Holdings Limited",
      "entity_id": "ent_019fbd44-b583-73fb-b20b-aae32a7b134a"
    }
  ]
}