USPTO trademark

V ESPORTS COMPETITION SOLUTION

Opposition periodUSPTOWord and designClass 9Class 41Class 42

"V ESPORTS COMPETITION SOLUTION" is a word and design mark owned by Tencent Holdings Limited, filed at the USPTO on April 10, 2026. It is in its opposition period and covers classes 9, 41 and 42.

Official USPTO record
V ESPORTS COMPETITION SOLUTION trademark as filed
As filed with the USPTO
Status
Opposition period
Since September 15, 2026
Filed
April 10, 2026
Registered
Not yet
Expires
Not recorded
Application no.
99756153
Registration no.
Not yet
Office
USPTO
United States Patent and Trademark Office
Mark type
Word and design
3 classes
Ownership

Who owns V ESPORTS COMPETITION SOLUTION

The owner and representative on file with the office.

Owner

Tencent Holdings Limited

Grand Cayman, Cayman Islands

Representative

Xheneta Ademi

Quarles & Brady LLP

Goods and services

What the mark covers

The products and services V ESPORTS COMPETITION SOLUTION is filed for, grouped by Nice class.

  • Downloadable computer game software; downloadable computer games for use on mobile and cellular phones; computer software applications for participating in and viewing esports competitions, downloadable; downloadable computer application software for playing computer and video games in virtual environments; electronic publications in the nature of instruction manuals and articles in the field of computer and video game competitions, downloadable; downloadable music files; downloadable image files of avatars for use in virtual environments; downloadable video files in the field of computer and video games; downloadable audio files featuring game soundtracks; downloadable multimedia files containing video and audio relating to esports competitions; video disks with recorded animated cartoons; downloadable digital image files of avatars, skins, outfits or weapons for use in virtual environments authenticated by non-fungible tokens (NFTs); downloadable software for servers in the nature of computer software for the management of esports competitions; downloadable software for managing and optimising servers and server traffic; downloadable software for managing, organising and operating esports competitions; downloadable software for managing, organising and operating computer game and video game competitions; downloadable monitoring software, namely, computer software to monitor participants in esports competitions; downloadable computer software systems for use in operating esports competitions; downloadable computer software for providing technical solutions for the operation of esports competitions, computer game competitions and video game competitions.

  • Providing online computer games; e-sports services, namely, entertainment in the nature of esports competitions; providing on-line electronic publications in the nature of instruction manuals and articles in the field of esports competitions, not downloadable; film production, other than advertising films; providing on-line music, not downloadable; providing on-line videos featuring esports competitions, not downloadable; providing films, not downloadable, via video-on-demand transmission services; providing television programmes, not downloadable, via video-on-demand transmission services; entertainment services, namely, providing online nondownloadable virtual clothing, accessories, skins, and weapons for use in virtual environments; organisation of computer game, video game and esports competitions; conducting of live esports competition and tournament events; provision of information relating to esports; Organising, running and conducting of esports competitions and tournaments; On-line operation and coordination of computer game tournaments and leagues; providing online newsletters in the field of computer games and esports; information, advisory and consultancy services relating to the aforesaid.

  • Providing online non-downloadable game software; software as a service (SaaS) services featuring software for participating in and viewing esports competitions in the field of computer games and esports; platform as a service (PaaS) services featuring software platforms for participating in and viewing esports competitions in the field of computer games and esports; rental of web servers; software as a service (SaaS) services namely, software for managing and optimising servers and server traffic; software as a service (SaaS) services and platform as a service (PaaS) services, namely, software and software platforms for use in operating esports competitions, for managing, organising and operating esports, computer game, and video game competitions, and for monitoring cheating in computer games, video games and esports; software as a service (SaaS) services and platform as a service (PaaS) services, namely, software for providing technical solutions for operating esports, computer game, and video game competitions; providing a website and web-based services featuring technology enabling online management of esports, computer game, and video game competitions information, advisory and consultancy services relating to the aforesaid.

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. Official gazette publication confirmation e-mailed
  2. Published for opposition
  3. Notification of notice of publication e-mailed
  4. Approved for pub - principal register
  5. Teas/email correspondence entered
  6. Correspondence received in law office
  7. Teas response to office action received
  8. Notification of non-final action e-mailed
  9. Non-final action e-mailed
  10. Non-final action written

5 earlier steps on the official record.

FAQ

About V ESPORTS COMPETITION SOLUTION

Who owns the trademark "V ESPORTS COMPETITION SOLUTION"?

The USPTO trademark "V ESPORTS COMPETITION SOLUTION" (application 99756153) is owned by Tencent Holdings Limited.

What is the status of "V ESPORTS COMPETITION SOLUTION"?

Its status at the USPTO is: opposition period.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull V ESPORTS COMPETITION SOLUTION and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019d8473-278a-74fc-bffb-cdcb660447c8
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019d8473-278a-74fc-bffb-cdcb660447c8",
  "object": "trademark",
  "mark_text": "V ESPORTS COMPETITION SOLUTION",
  "status": {
    "primary": "pending",
    "stage": "pending_opposition"
  },
  "office_code": "US",
  "application_number": "99756153",
  "filing_date": "2026-04-10",
  "nice_classes": [
    9,
    41,
    42
  ],
  "owners": [
    {
      "name": "Tencent Holdings Limited",
      "entity_id": null
    }
  ]
}