USPTO trademark

OCULUS GO

RegisteredUSPTOWord markClass 9Class 28

"OCULUS GO" is a word mark owned by Meta Platforms, Inc., filed at the USPTO on October 11, 2017. It is registered and covers classes 9 and 28.

Official USPTO record
OCULUS GO trademark as filed
As filed with the USPTO
Status
Registered
Since February 23, 2021
Filed
October 11, 2017
Registered
February 23, 2021
Expires
Not recorded
Application no.
87641268
Registration no.
6278272
Office
USPTO
United States Patent and Trademark Office
Mark type
Word mark
2 classes
Ownership

Who owns OCULUS GO

The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.

Goods and services

What the mark covers

The products and services OCULUS GO is filed for, grouped by Nice class.

  • Virtual reality computer hardware; Virtual reality game software; Virtual reality game computer hardware; Computer peripheral devices; Video game software; Virtual reality software for use in enabling computers, tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences; Virtual reality headsets and helmets adapted for use in playing video games; Virtual reality headsets for playing video games for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality experiences; Electronic game software for wireless devices; Electronic game software for handheld electronic devices; computer programs for video games and computer games; Interactive multimedia computer game programs; Downloadable electronic game programs; computer hardware; virtual reality headsets; virtual reality software for navigating a virtual reality environment; computer game software; headsets for virtual reality games; handheld electronic virtual reality controllers for use in controlling interactive motion pictures, interactive videos, interactive television, and interactive digital multimedia content; video and computer game programs; software for electronic virtual reality games; computer hardware and software for virtual reality systems for playing games; computer software for virtual reality equipment, namely, software for graphical user interface; software for processing images, graphics and text; software for wireless content delivery; interactive entertainment software for playing video games, computer games, interactive multimedia games, virtual reality games, interactive motion pictures, interactive videos, interactive television and interactive digital multimedia content; computer game software downloadable from a global computer network; gesture recognition software; electronic motion tracking sensors for virtual reality technology; computer software for processing digital images; computer software for controlling the operation of audio and video devices; digital media streaming devices; video display computer software for use in enabling video game consoles, handheld video game consoles, and tablet computers to provide virtual reality experiences; video display computer hardware, namely, video drivers for video eyewear; software for navigating a virtual reality environment; software for use in enabling computers, tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences; virtual reality software for object tracking, motion control and content visualization; virtual reality software for users to experience virtual reality visualization, manipulation and immersion; virtual reality software for operating virtual reality headsets; virtual reality software for creating and accessing virtual reality experiences; virtual reality software for interactive entertainment; computer software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; 2-dimensional and 3-dimensional head-mounted video displays; wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality world experiences; software for use in creating and designing virtual reality software; application programming interface (API) for computer software for use in developing and creating virtual reality experiences; software for sending and receiving electronic messages via the internet; downloadable computer software for modifying the appearance and enabling transmission of images, audio visual and video content; computer software for the collection, editing, organizing, modifying, transmission, storage and sharing of data and information; computer software and firmware for operating system programs; computer operating systems; computer software for tracking motion in, visualizing, manipulating, viewing, and displaying virtual reality experiences; computer hardware and software used for gesture recognition; computer hardware and software for operating sensor devices; software and firmware for controlling, configuring and managing controllers; computer software and firmware for enabling electronic devices to share data and communicate with each other; computer operating system software, namely, computer software for operating system programs; computer software driver programs for electronic devices for enabling computer hardware and electronic devices to communicate with each other; wearable electronic computer peripherals; wearable electronics in the nature of virtual reality video display monitors and electronic controllers for head-mounted displays; portable digital electronic devices for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, and digital files; wearable digital electronic devices for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image and digital files and for manipulating and reviewing display screens

  • Wearable peripherals for playing video games in the nature of head-mounted displays specially adapted for tablet computers, mobile devices, and mobile telephones; Game controllers for computer games; electronic video game machines other than those adapted for use with an external display screen or monitor for receipt, storage and transmission of text, graphics and multimedia content; gaming devices, namely, gaming machines with or without video output for playing computer games and video games; mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games; electronic virtual reality gaming machines for use with an external display screen or monitor; electronic games other than those adapted for use with television receivers only; computer game consoles for use with an external display screen or monitor; apparatus for electronic games other than those adapted for use with an external display screen or monitor; apparatus for electronic games adapted for use with an external display screen or monitor; video output electronic virtual reality game machines for use with external display monitor for playing computer games; amusement game machines; computer gaming consoles for recreational game playing; gaming headsets adapted for use in playing video games; home video game machines; LCD game machines; player-operated electronic controllers for electronic video game machines; stand alone video game machine; video game interactive hand held remote controls for playing electronic games; video game machines; controllers for game consoles; handheld electronic virtual reality controllers for use with video games, computer games, and interactive multimedia games

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. Courtesy reminder - sec. 8 (6-yr) e-mailed
  2. Teas change of correspondence received
  3. Attorney/dom.rep.revoked and/or appointed
  4. Teas revoke/app/change addr of atty/dom rep received
  5. Applicant/correspondence changes (non-responsive) entered
  6. Teas change of owner address received
  7. Automatic update of assignment of ownership
  8. Automatic update of assignment of ownership
  9. Applicant/correspondence changes (non-responsive) entered
  10. Teas change of correspondence received

10 earlier steps on the official record.

Disputes

Oppositions and cancellations

Proceedings recorded against this mark by the USPTO. Reported as recorded, not legal advice.

FAQ

About OCULUS GO

Who owns the trademark "OCULUS GO"?

The USPTO trademark "OCULUS GO" (application 87641268) is owned by Meta Platforms, Inc.

What is the status of "OCULUS GO"?

Its status at the USPTO is: registered.

When was "OCULUS GO" registered?

It was registered on February 23, 2021.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull OCULUS GO and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019d2c37-1627-771a-a82a-35a55e646e89
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019d2c37-1627-771a-a82a-35a55e646e89",
  "object": "trademark",
  "mark_text": "OCULUS GO",
  "status": {
    "primary": "active",
    "stage": "registered"
  },
  "office_code": "US",
  "application_number": "87641268",
  "filing_date": "2017-10-11",
  "nice_classes": [
    9,
    28
  ],
  "owners": [
    {
      "name": "META PLATFORMS, INC.",
      "entity_id": "ent_019eb6fe-dcd0-70f1-bde3-8485e5ffb0b3"
    }
  ]
}