FAB
"FAB" is a word mark owned by Epic Games, Inc., filed at the USPTO on April 21, 2023. It is registered and covers classes 9 and 42.
- Status
- Registered
- Since December 31, 2024
- Filed
- April 21, 2023
- Registered
- December 31, 2024
- Priority date
- February 28, 2023
- Claimed from Jamaica
- Application no.
- 97900592
- Registration no.
- 7629582
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 2 classes
Who owns FAB
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
Epic Games, Inc.
Cary, United States
Representative
Christopher M. Thomas
Parker Poe Adams & Bernstein LLP
What the mark covers
The products and services FAB is filed for, grouped by Nice class.
Downloadable software for uploading, downloading, publishing, viewing, and sharing interactive three-dimensional (3D) models; downloadable software for use in the creation of computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation of fully immersive and interactive animations, simulations, and visualizations; downloadable virtual goods, namely, computer programs featuring digital assets and content for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable virtual goods, namely, computer programs featuring textures, meshes, models, rigs, graphics, images, videos, audio content, multimedia content, projects, packages, datasets, blueprints, assets, asset data, point clouds, and other digital content for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable virtual goods, namely, computer programs featuring props, set pieces, buildings, structures, environments, terrains, foliage, landscapes, avatars, characters, character packs, character animations, character effects, heroes, warriors, adversaries, clothing, accessories, outfits, skins, wraps, pets, vehicles, weapons, tools, armor, abilities, emotes, gestures, dialogue, and sounds for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable graphics for computers, namely, 2D and 3D images for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable computer software programs featuring animations, audio and visual effects, special effects, animation blueprints, maps, elements, audio packs, sounds, sound cues, and audio files for use in the creation of computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software featuring digital human and non-human characters and representations for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable 3D and virtual goods, namely, computer programs featuring digital content for use in 3D and virtual environments; downloadable virtual goods, namely, computer programs featuring digital content for use in creating and participating in online virtual worlds; downloadable graphics for computers, namely, images for use in creating and participating in virtual environments; downloadable graphics for computers, namely, images for use in an online multimedia virtual environment; downloadable graphics for computers, namely, 2D and 3D images for use in the creation of computer-generated imagery and graphics; downloadable graphics for computers, namely, 2D and 3D images for use in the creation and production of motion pictures, television shows, videos, animations, simulations, visualizations, visual media, digital media, virtual and augmented environments, and virtual, augmented, mixed reality and extended reality experiences; downloadable graphic files for use in connection with digital content creation platforms; downloadable software for use in the creation and production of multimedia content, interactive worlds, virtual reality, augmented reality, mixed reality and extended reality experiences, films, television programs, videos, and digital media in general; downloadable software for use in creating virtual, augmented, mixed reality, and extended reality experiences; downloadable computer software and electronic files consisting of interactive three-dimensional (3D) models and three-dimensional (3D) models
Software as a service (SAAS) services featuring software for uploading, downloading, publishing, viewing, and sharing interactive three-dimensional (3D) models; software as a service (SAAS) services featuring software for use in the creation of virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; software as a service (SAAS) services featuring software for use in the creation of fully immersive and interactive animations, simulations, and visualizations; software as a service (SAAS) services featuring software for use in the creation of multimedia content, interactive worlds, virtual reality, augmented reality, mixed reality and extended reality experiences, films, television programs, videos, and visual media; software as a service (SAAS) services featuring software for use in uploading, downloading, and publishing digital content; software as a service (SAAS) services featuring software for use in uploading, downloading, and publishing textures, meshes, models, rigs, graphics, images, videos, audio content, multimedia content, projects, packages, datasets, blueprints, assets, asset data, point clouds, and other digital content for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; software as a service (SAAS) services featuring software for use in uploading, downloading and publishing props, set pieces, buildings, structures, environments, terrains, foliage, landscapes, avatars, characters, character packs, character animations, character effects, heroes, warriors, adversaries, clothing, accessories, outfits, skins, wraps, pets, vehicles, weapons, tools, armor, abilities, emotes, gestures, dialogue, and sounds for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; software as a service (SAAS) services featuring software for uploading, downloading and publishing 2D and 3D images for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; software as a service (SAAS) services featuring software for use in uploading, downloading and publishing animations, audio and visual effects, special effects, animation blueprints, maps, elements, audio packs, sounds, sound cues, and audio files for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; software as a service (SAAS) services featuring software featuring software for uploading, downloading and publishing digital human and non-human characters and representations for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; software as a service (SAAS) services featuring software for creating digital content in 3D and virtual environments; software as a service (SAAS) services featuring software for creating and participating in 3D and virtual environments; software as a service (SAAS) services featuring software for creating and participating in online virtual worlds; software as a service (SAAS) services featuring software for uploading, downloading and publishing 2D and 3D images for use in the creation of computer-generated imagery and graphics; software as a service (SAAS) services featuring software for uploading, downloading and publishing 2D and 3D images for use in the production of motion pictures, television shows, videos, animations, simulations, visualizations, visual media, digital media, virtual and augmented environments, and virtual, augmented, mixed reality and extended reality experiences; software as a service (SAAS) services featuring software for uploading, downloading and publishing graphic files for use in connection with digital content creation platforms; software as a service (SAAS) services featuring software for use in the creation and development of multimedia content, interactive worlds, virtual reality, augmented reality, mixed reality and extended reality experiences, films, television programs, videos, and digital media in general; software as a service (SAAS) services featuring computer software and electronic files consisting of interactive three-dimensional (3D) models and three-dimensional (3D) models; providing temporary use of non-downloadable computer software for use in the creation, design, development, production, and operation of virtual spaces, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; providing temporary use of non-downloadable computer software for use in uploading, downloading and publishing digital assets for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; providing temporary use of non-downloadable computer software for use in creating and manipulating digital content and images in 3D and virtual environments, and online virtual worlds; providing temporary use of non-downloadable computer software for uploading, downloading and publishing 2D and 3D images, graphic files, digital content, and multimedia content for use in the production of motion pictures, television shows, videos, animations, simulations, visualizations, visual media, digital media, virtual and augmented environments, and virtual, augmented, mixed reality and extended reality experiences; computer services in the nature of customized online sites featuring user-generated content; software as a service (SaaS) services featuring cloud services in the nature of providing a website featuring technology that enables users to browse and license digital content
What has happened so far
Steps recorded by the USPTO, newest first.
- Notice of registration confirmation emailed
- Registered-principal register
- Official gazette publication confirmation e-mailed
- Published for opposition
- Notification of notice of publication e-mailed
- Approved for pub - principal register
- Teas/email correspondence entered
- Correspondence received in law office
- Teas response to suspension inquiry received
- Notification of letter of suspension e-mailed
10 earlier steps on the official record.
About FAB
Who owns the trademark "FAB"?
The USPTO trademark "FAB" (application 97900592) is owned by Epic Games, Inc.
What is the status of "FAB"?
Its status at the USPTO is: registered.
When was "FAB" registered?
It was registered on December 31, 2024.
Get this data via the API
Everything on this page comes from the Signa API. Pull FAB and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019d2b9f-77f4-704a-a7ea-d33ee5494d29
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019d2b9f-77f4-704a-a7ea-d33ee5494d29",
"object": "trademark",
"mark_text": "FAB",
"status": {
"primary": "active",
"stage": "registered"
},
"office_code": "US",
"application_number": "97900592",
"filing_date": "2023-04-21",
"nice_classes": [
9,
42
],
"owners": [
{
"name": "Epic Games, Inc.",
"entity_id": "ent_019f2860-572d-76df-81a7-952177c72dfc"
}
]
}