USPTO trademark

SUBSTRATE

RegisteredUSPTOWord markClass 9Class 42

"SUBSTRATE" is a word mark owned by Epic Games, Inc., filed at the USPTO on March 9, 2023. It is registered and covers classes 9 and 42.

Official USPTO record
SUBSTRATE trademark as filed
As filed with the USPTO
Status
Registered
Since May 20, 2025
Filed
March 9, 2023
Registered
May 20, 2025
Expires
Not recorded
Application no.
97830351
Registration no.
7804139
Office
USPTO
United States Patent and Trademark Office
Mark type
Word mark
2 classes
Ownership

Who owns SUBSTRATE

The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.

Owner

Epic Games, Inc.

Cary, United States

404 trademarks in the portfolioView company

Representative

Christopher M. Thomas

Parker Poe Adams & Bernstein LLP

Goods and services

What the mark covers

The products and services SUBSTRATE is filed for, grouped by Nice class.

  • Downloadable computer software, namely, game engine software for video game development and operation; Downloadable computer programs for creating video game programs and software; Downloadable computer software for use in designing, creating, and editing other computer software; Downloadable computer software for video game development; Downloadable software development tools; Downloadable software development kits (SDK); Downloadable software development kits (SDK) featuring artist-friendly animation authoring, rigging, retargeting, and runtime tools and a continually-expanding modeling toolset; Downloadable software development tools for the creation of computer-generated imagery, graphics, and content; Downloadable software for modeling complex materials, namely software for representing and depicting surfaces, materials, and textures in computer-generated imagery, graphics, and content; Downloadable software for shading models of surfaces, materials, and textures in computer-generated imagery, graphics, and content; Downloadable software for lighting, shading, and adding effects to model complex materials, namely surfaces, materials, and textures in computer-generated imagery, graphics, and content; Downloadable software for the design of digital materials, namely, objects, materials, textures, surfaces, assets, and virtual goods; Downloadable software for blending different surface types in a virtual, augmented, animated, and computer-generated environment; Downloadable software for rendering objects and models in real time in a virtual, augmented, animated, simulated, and computer-generated environments; Downloadable software development kits (SDK) featuring artist-friendly animation authoring, rigging, retargeting, and runtime tools and a continually-expanding modeling toolset; Downloadable software for the creation of computer-generated imagery, graphics, assets, and content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Downloadable software for creating and editing images; Downloadable software for creating digital animation and special effects; Downloadable software for the creation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software for use in the design and creation of computer-generated imagery, graphics, and content for the production of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Downloadable software for the design and creation of computer-generated imagery and graphics for use in the creation, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments

  • Providing temporary use of non-downloadable computer software for the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Providing temporary use of non-downloadable computer software for the creation of computer-generated imagery and graphics for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Platform as a service (PAAS) featuring a computer software creation platform for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Platform as a service (PAAS) featuring a computer software real-time creation platform for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Platform as a service (PAAS) featuring computer software platforms for designing and developing computer and video game programs and software, virtual environments, game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. Notice of registration confirmation emailed
  2. Registered-principal register
  3. Notice of acceptance of statement of use e-mailed
  4. Allowed principal register - sou accepted
  5. Notification of non-final action e-mailed
  6. Non-final action e-mailed
  7. Su - non-final action - written
  8. Notice of approval of extension request e-mailed
  9. Statement of use processing complete
  10. Sou extension 2 granted

10 earlier steps on the official record.

FAQ

About SUBSTRATE

Who owns the trademark "SUBSTRATE"?

The USPTO trademark "SUBSTRATE" (application 97830351) is owned by Epic Games, Inc.

What is the status of "SUBSTRATE"?

Its status at the USPTO is: registered.

When was "SUBSTRATE" registered?

It was registered on May 20, 2025.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull SUBSTRATE and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019d2b75-85f0-7394-bbe9-73af3f0596dd
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019d2b75-85f0-7394-bbe9-73af3f0596dd",
  "object": "trademark",
  "mark_text": "SUBSTRATE",
  "status": {
    "primary": "active",
    "stage": "registered"
  },
  "office_code": "US",
  "application_number": "97830351",
  "filing_date": "2023-03-09",
  "nice_classes": [
    9,
    42
  ],
  "owners": [
    {
      "name": "Epic Games, Inc.",
      "entity_id": "ent_019f2860-572d-76df-81a7-952177c72dfc"
    }
  ]
}