PLAYERZERO
"PLAYERZERO" is a word mark owned by Netflix, Inc., filed at the USPTO on March 13, 2025. It is under examination and covers classes 9, 38, 41 and 42.
- Status
- Under examination
- Since June 26, 2026
- Filed
- March 13, 2025
- Registered
- Not yet
- Priority date
- October 4, 2024
- Claimed from European Union
- Application no.
- 99081697
- Registration no.
- Not yet
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 4 classes
Who owns PLAYERZERO
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
Netflix, Inc.
NFLX · Los Gatos, United States
Representative
Rita E. Kline
Renner, Otto, Boisselle & Sklar, LLP
What the mark covers
The products and services PLAYERZERO is filed for, grouped by Nice class.
downloadable and recorded computer software and software applications for use in video games, virtual worlds, and social platforms; downloadable and recorded computer software for creating, animating, customizing and rendering 3D avatars; downloadable and recorded computer software for enabling ingame communication, voice, video and data sharing; computer peripheral devices, namely, augmented and virtual reality headsets and goggles used in gaming and avatar-based social interaction; downloadable media in the nature of digital image files of avatars for use in online games and virtual environments; downloadable and recorded computer software for real-time avatar motion capture and expression tracking
Telecommunication services, namely, providing online forums and electronic bulletin boards for users to share, trade, and distribute digital avatar assets; transmission of digital files; providing access to databases featuring downloadable and non-downloadable digital avatar assets and related metadata
entertainment in the nature of providing online non-downloadable image files of digital animated and non-animated designs of avatars on personal computers, mobile phones, tablets and other electronic devices; mobile media and entertainment services in the nature of animated and non-animated content preparation, namely, creation and production of multimedia entertainment content in the form of avatars; providing graphics in the nature of online non-downloadable image files of digital animated and non-animated designs of avatars and images representing individuals; provision of online non-downloadable image files of animated and non-animated digital characters and avatars; provision of online non-downloadable image files of animated digital characters and avatars
technological experimenting, namely, computer software testing services in immersive graphics, multiplayer game architecture, and social presence; design and development of computer hardware and software platforms for 3D avatar creating, gaming environments, and multiplayer social experiences; provision of online non-downloadable computer software for creating and modifying digital animated characters and avatars; providing a website featuring temporary use of non-downloadable software that enables users to create virtual images consisting of avatars, images representing individuals and graphical depictions of people; providing temporary use of non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks; software as a service (SaaS); software as a service (SaaS) services featuring software for computer games; software as a service (SaaS) services featuring software for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content; providing software as a service (Saas) featuring software for realtime avatar rendering, motion capture, and cross-platform avatar interoperability; platform as a service (PaaS) services featuring software platforms for computer games; platform as a service (PaaS) services, namely, hosting software platforms for use by others for use in computer gaming; platform as a service (PaaS) services featuring software platforms for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content
What has happened so far
Steps recorded by the USPTO, newest first.
- Teas change of correspondence received
- Attorney/dom.rep.revoked and/or appointed
- Teas revoke/app/change addr of atty/dom rep received
- Applicant/correspondence changes (non-responsive) entered
- Teas change of owner address received
- Automatic update of assignment of ownership
- Suspension checked - to attorney for action
- Notification of letter of suspension e-mailed
- Letter of suspension e-mailed
- Suspension letter written
10 earlier steps on the official record.
About PLAYERZERO
Who owns the trademark "PLAYERZERO"?
The USPTO trademark "PLAYERZERO" (application 99081697) is owned by Netflix, Inc.
What is the status of "PLAYERZERO"?
Its status at the USPTO is: under examination.
Get this data via the API
Everything on this page comes from the Signa API. Pull PLAYERZERO and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019d2a8b-cf34-74a8-9c05-d76220648d1d
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019d2a8b-cf34-74a8-9c05-d76220648d1d",
"object": "trademark",
"mark_text": "PLAYERZERO",
"status": {
"primary": "pending",
"stage": "examining"
},
"office_code": "US",
"application_number": "99081697",
"filing_date": "2025-03-13",
"nice_classes": [
9,
38,
41,
42
],
"owners": [
{
"name": "NETFLIX, INC.",
"entity_id": "ent_019eb700-3db6-720f-ba51-6f668edb7a62"
}
]
}