USPTO trademark

INVINCIKIDS

RegisteredUSPTOWord markClass 9Class 41Class 42

"INVINCIKIDS" is a word mark owned by Invincikids, filed at the USPTO on March 16, 2022. It is registered and covers classes 9, 41 and 42.

Official USPTO record
INVINCIKIDS trademark as filed
As filed with the USPTO
Status
Registered
Since July 25, 2023
Filed
March 16, 2022
Registered
July 25, 2023
Expires
Not recorded
Application no.
97315015
Registration no.
7118686
Office
USPTO
United States Patent and Trademark Office
Mark type
Word mark
3 classes
Ownership

Who owns INVINCIKIDS

The owner and representative on file with the office.

Owner

Invincikids

San Bruno, United States

Representative

Chelsea E. Carbone

Wilson Sonsini Goodrich & Rosati

Goods and services

What the mark covers

The products and services INVINCIKIDS is filed for, grouped by Nice class.

  • Downloadable computer software for pain management and pain relief, namely, applications that distract participants from focusing on pain; downloadable computer software for physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physicians, healthcare facilities, and hospital personnel; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services for medical professionals, namely, virtual simulations in relation to providing improved patient care in various clinical scenarios; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; downloadable computer software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare practitioners; downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; downloadable computer software incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; downloadable computer software incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience; computer hardware; computer hardware for pain management and pain relief; computer hardware with imbedded software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare practitioners; computer hardware with imbedded software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; computer hardware with imbedded software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; computer hardware with imbedded software for incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; computer hardware with imbedded software for incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience

  • Providing educational services in the nature of training in pain relief techniques and physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing educational services in the nature of virtual reality (VR) and augmented reality (AR) training simulations for medical professionals in relation to providing improved patient care in various clinical scenarios

  • Providing temporary use of non-downloadable computer software for pain management and pain relief, namely, software that distracts participants from focusing on pain; providing temporary use of non-downloadable computer software for physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physicians, healthcare facilities, and hospital personnel; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services for medical professionals, namely, virtual simulations in relation to providing improved patient care in various clinical scenarios; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing temporary use of non-downloadable computer software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare providers; providing temporary use of non-downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; providing temporary use of non-downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; providing temporary use of non-downloadable computer software incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience; software as a service (SAAS) for pain management and pain relief, namely, software that distracts participants from focusing on pain; software as a service (SAAS) services featuring software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare providers; software as a service (SAAS) services featuring software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; software as a service (SAAS) services featuring software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; software as a service (SAAS) services featuring software for incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; software as a service (SAAS) services featuring software for incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience

History

What has happened so far

Steps recorded by the USPTO, newest first.

  1. Notice of registration confirmation emailed
  2. Registered-principal register
  3. Official gazette publication confirmation e-mailed
  4. Published for opposition
  5. Notification of notice of publication e-mailed
  6. Approved for pub - principal register
  7. Teas/email correspondence entered
  8. Correspondence received in law office
  9. Teas response to office action received
  10. Notification of non-final action e-mailed

5 earlier steps on the official record.

FAQ

About INVINCIKIDS

Who owns the trademark "INVINCIKIDS"?

The USPTO trademark "INVINCIKIDS" (application 97315015) is owned by Invincikids.

What is the status of "INVINCIKIDS"?

Its status at the USPTO is: registered.

When was "INVINCIKIDS" registered?

It was registered on July 25, 2023.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull INVINCIKIDS and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019d2a51-bbc7-74eb-adc5-88d4f1ce85d1
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019d2a51-bbc7-74eb-adc5-88d4f1ce85d1",
  "object": "trademark",
  "mark_text": "INVINCIKIDS",
  "status": {
    "primary": "active",
    "stage": "registered"
  },
  "office_code": "US",
  "application_number": "97315015",
  "filing_date": "2022-03-16",
  "nice_classes": [
    9,
    41,
    42
  ],
  "owners": [
    {
      "name": "Invincikids",
      "entity_id": null
    }
  ]
}