INVINCIKIDS
"INVINCIKIDS" is a word mark owned by Invincikids, filed at the USPTO on March 16, 2022. It is registered and covers classes 9, 41 and 42.
- Status
- Registered
- Since July 25, 2023
- Filed
- March 16, 2022
- Registered
- July 25, 2023
- Expires
- Not recorded
- Application no.
- 97315015
- Registration no.
- 7118686
- Office
- USPTO
- United States Patent and Trademark Office
- Mark type
- Word mark
- 3 classes
Who owns INVINCIKIDS
The owner and representative on file with the office.
Owner
Invincikids
San Bruno, United States
Representative
Chelsea E. Carbone
Wilson Sonsini Goodrich & Rosati
What the mark covers
The products and services INVINCIKIDS is filed for, grouped by Nice class.
Downloadable computer software for pain management and pain relief, namely, applications that distract participants from focusing on pain; downloadable computer software for physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physicians, healthcare facilities, and hospital personnel; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services for medical professionals, namely, virtual simulations in relation to providing improved patient care in various clinical scenarios; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; downloadable computer software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare practitioners; downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; downloadable computer software incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; downloadable computer software incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience; computer hardware; computer hardware for pain management and pain relief; computer hardware with imbedded software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare practitioners; computer hardware with imbedded software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; computer hardware with imbedded software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; computer hardware with imbedded software for incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; computer hardware with imbedded software for incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience
Providing educational services in the nature of training in pain relief techniques and physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing educational services in the nature of virtual reality (VR) and augmented reality (AR) training simulations for medical professionals in relation to providing improved patient care in various clinical scenarios
Providing temporary use of non-downloadable computer software for pain management and pain relief, namely, software that distracts participants from focusing on pain; providing temporary use of non-downloadable computer software for physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physicians, healthcare facilities, and hospital personnel; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services for medical professionals, namely, virtual simulations in relation to providing improved patient care in various clinical scenarios; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing temporary use of non-downloadable computer software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare providers; providing temporary use of non-downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; providing temporary use of non-downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; providing temporary use of non-downloadable computer software incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience; software as a service (SAAS) for pain management and pain relief, namely, software that distracts participants from focusing on pain; software as a service (SAAS) services featuring software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare providers; software as a service (SAAS) services featuring software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; software as a service (SAAS) services featuring software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; software as a service (SAAS) services featuring software for incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; software as a service (SAAS) services featuring software for incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience
What has happened so far
Steps recorded by the USPTO, newest first.
- Notice of registration confirmation emailed
- Registered-principal register
- Official gazette publication confirmation e-mailed
- Published for opposition
- Notification of notice of publication e-mailed
- Approved for pub - principal register
- Teas/email correspondence entered
- Correspondence received in law office
- Teas response to office action received
- Notification of non-final action e-mailed
5 earlier steps on the official record.
About INVINCIKIDS
Who owns the trademark "INVINCIKIDS"?
The USPTO trademark "INVINCIKIDS" (application 97315015) is owned by Invincikids.
What is the status of "INVINCIKIDS"?
Its status at the USPTO is: registered.
When was "INVINCIKIDS" registered?
It was registered on July 25, 2023.
Get this data via the API
Everything on this page comes from the Signa API. Pull INVINCIKIDS and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019d2a51-bbc7-74eb-adc5-88d4f1ce85d1
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019d2a51-bbc7-74eb-adc5-88d4f1ce85d1",
"object": "trademark",
"mark_text": "INVINCIKIDS",
"status": {
"primary": "active",
"stage": "registered"
},
"office_code": "US",
"application_number": "97315015",
"filing_date": "2022-03-16",
"nice_classes": [
9,
41,
42
],
"owners": [
{
"name": "Invincikids",
"entity_id": null
}
]
}