TWITCH
"TWITCH" is a word mark owned by Twitch Interactive, Inc., filed at the IPOS on June 4, 2021. It is registered and covers classes 9, 28, 35, 38, 41, 42 and 45.
- Status
- Registered
- Since June 4, 2021
- Filed
- June 4, 2021
- Registered
- August 2, 2023
- Expires
- June 4, 2031
- Application no.
- 40202113343Y
- Registration no.
- 40202113343Y
- Office
- IPOS
- Intellectual Property Office of Singapore
- Mark type
- Word mark
- 7 classes
Who owns TWITCH
The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.
Owner
Twitch Interactive, Inc.
AMZN · United States
Representative
Amica Law LLC
Amica Law LLC
What the mark covers
The products and services TWITCH is filed for, grouped by Nice class.
Computer software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, encoding, decoding, displaying, formatting, organizing, storing, caching, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video, movies and animations; Application programming interface (API) software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, encoding, decoding, displaying, formatting, organizing, storing, caching, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video, movies and animations; Computer software for electronic mail, messaging, chat and social networking; Computer software for creating, displaying and sharing emoticons; Software for purchasing and subscribing to digital media content; Computer software development tools; Software for developing and publishing applications for interactive streaming; Software development kits (SDK's); Software that enables users to designate specific content for future viewing; Software for television (TV) programming; Electronic game, music and movie streaming devices; Computer hardware; Computer hardware with specialized features for enhanced game playing; Consoles for use with computers and electronic controllers; Game software; Computer games software; Electronic game software; Video games software, cartridges and cassettes; Computer software; Mobile application software; Computer software for management and storage of digital media; Character and voice recognition software; Computer software for creating, placing, transmitting and measuring the effectiveness of advertisements; Computer software for accessing, browsing and searching online databases; Software for filtering internet searches; Parental control software; Downloadable audio, video and multimedia files or content; Audio and video recordings; Downloadable music, movies and documentary files; Electronic publications featuring books, magazines, newspapers, periodicals, newsletters, journals and manuals on a variety of topics; Software that allows gamers to live broadcast their games from a gaming console, or to watch games being played by others; Data processing equipment; Computer peripherals; USB (universal serial bus) hardware; Couplers [data processing equipment]; Batteries, electric; Counters; Diaphragms [acoustics]; Slide calipers; apparatus for recording, transmission, processing and reproduction of sound, images, video or data; computer memory devices and apparatus; computer keyboards and keyboards for use with data communication or data processing apparatus; Computer mice; Mouse pads; Headphones; Earphones; Headsets; Cases for mobile phones; Battery charge devices; Cases adapted for computers; bags and cases specifically adapted for computers, data processing equipment, computer peripherals and their accessories; Sunglasses; video game controller chargers; audiovisual and virtual reality headsets adapted for use in playing video games; parts and fittings for handheld game apparatus with liquid crystal displays, namely, electrical or electronic power supplies, electrical or electronic cable, and battery chargers
Game consoles; Controllers for game consoles; Game controllers for video games; Electronic games; Video game machines; Computer games apparatus; keyboards for use with video game consoles and video game machines
Advertising and marketing; Promoting the goods and services of others; Retail services; Online retail services; Retail store services featuring clothing; Retail store services featuring gaming videos, gaming hardware and game software, gaming hardware peripherals; Retail store services featuring downloadable audio, video, multimedia, emoticons, badges, images and chat colors; Retail store services featuring virtual goods and merchandise; Retail services in relation to enhancements and components within games; Retail store services featuring consumer electronics, computer and communications hardware, computer peripherals and their accessories, USB (universal serial bus) hardware, headphones, earphones, headsets, cases for mobile phones, battery charge devices, software and electronic publications; Promotional sponsorship of games, gamers, and gaming events; Sponsorship search for others; Business or commercial administration and coordination of team leagues; Business or commercial administration and coordination of recreational opportunities for individuals who wish to participate in team leagues; Providing promotional and advertising services which allow advertisers, marketers, and content providers to reach, engage, and interact with online users via a searchable website, portal, forum, application, and database; promoting the goods and services of others through placing advertising in conjunction with gaming; Business management consultancy; Commercial administration of the licensing of the goods and services of others; Consultancy and advisory services relating to business management; Providing online commercial directory information services; Organization of internet auctions; Business invoicing services; preparation, production, creation and updating of advertising materials
Streaming of digital media content on the Internet; Streaming of games and e-sports on the Internet; Streaming of audio, video and audiovisual material on the Internet; Video on demand transmission services; Providing user access to digital data and content in a data network; Providing live streaming of gaming content, music, audio, video and animations via a website; Providing access to game-related information, audio, music, video and animation via websites; Providing online forums, chat rooms, chat lines and message boards [Internet forums] over the Internet; providing access to blogs and portals over the Internet; Providing access to websites of others on the Internet or any other communications network in the area of social networking services where customers play online games; Audio broadcasting; Video broadcasting; Electronic mail and messaging services; Communications and telecommunications services; Broadcasting and webcasting services; Music and movie streaming and broadcasting services; Transmission of news
Entertainment services, namely, providing online games; Entertainment services, namely, providing online videos, not downloadable, featuring games being played by others; Entertainment services, namely, live performances; Entertainment services, namely, live performances by game players; Entertainment services, namely, providing gaming-related information, music, videos, movies and animation where users can access and view via a web site; Providing information and news relating to gaming and music; Publication of blogs featuring articles on gaming and gaming-related activities; Arranging and conducting competitions for game players; arranging and conducting multiplayer and collaborative online games; Providing online non-downloadable music; Providing online, non-downloadable, videos featuring music; Arranging and conducting live music concerts; Music production and publishing; entertainment services, namely, organizing and producing gaming and music events; Organizing, conducting and operating game tournaments; Organizing gaming leagues; Organization of gaming competitions, including electronic, computer and video games; Reporting of news online and providing entertainment or educational information; Providing online news, articles, blogs, webcasts, podcasts, information, commentary and strategies related to games, including electronic, computer and video games, via an online portal; Providing games on social networks; Multimedia publishing relating to computer game software; Organizing software developer conferences; Organizing conferences in the field of gaming, video gaming and digital content; Education and training services in the field of software development; Publishing of books, electronic books, magazines, periodicals, literary works, visual works, audio works, and audiovisual works; Publishing of online works of others featuring user-generated text, audio, video, and graphics; providing online publications via a website; Entertainment, education and training services; Providing online entertainment and music tailored to viewer's programming preferences; Arranging of contests and sweepstakes; Providing non-downloadable movies and video documentaries; Providing information, news and commentary in the field of gaming and entertainment; Providing information, news, commentary, education, tutorials and advice to users of a social networking platform in the field of games and gaming activities
Electronic storage of electronic media, namely, images, text, video, and audio data; Providing online non-downloadable software and software as a service [SaaS] for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, encoding, decoding, displaying, formatting, organizing, storing, caching, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video and animations; Providing online non-downloadable software and software as a service [SaaS] for electronic mail, messaging, chat and social networking; Providing online non-downloadable software and software as a service [SaaS] for creating, displaying and sharing emoticons; Providing online non-downloadable software and software as a service [SaaS] for purchasing and subscribing to digital media content; Providing online non-downloadable software and software as a service [SaaS] for software development; Providing online non-downloadable software and software as a service [SaaS] for developing and publishing applications for interactive streaming; Providing online non-downloadable software and software as a service [SaaS] to enable users to designate specific content for future viewing; Providing online non-downloadable software and software as a service [SaaS] for television (TV) programming; Providing online non-downloadable software and software as a service [SaaS]; Providing online non-downloadable software and software as a service [SaaS] for management and storage of digital media; Providing online non-downloadable software and software as a service [SaaS] for character and voice recognition; Providing online non-downloadable software and software as a service [SaaS] for creating, placing, transmitting and measuring the effectiveness of advertisements; Providing online non-downloadable software and software as a service [SaaS] for accessing, browsing and searching online databases; Providing online non-downloadable software and software as a service [SaaS] for filtering internet searches; Providing online non-downloadable software and software as a service [SaaS] for parental control enabling access to games, including electronic, computer and video games; Consulting services in the field of gaming technology and graphics software; Computer programming services; Providing temporary use of non-downloadable computer software for enhancing computer performance, for operation of integrated circuits, semiconductors, computer chipsets and micro-processors, and for gaming purposes; Providing temporary use of non-downloadable computer software for computer graphics; Providing temporary use of non-downloadable game software; Platform as a service (PaaS) featuring computer software platforms for gaming and graphic design; Providing virtual computer systems and virtual computer environments in the form of a website, database or platform on the Internet through cloud computing; Providing cloud computing services; Computer services, namely cloud hosting provider services; Providing virtual computer systems, non-downloadable graphics processing unit (GPU) programs, and virtual computer environments in the form of a website, database or platform on the Internet through cloud computing; Design and development of computer hardware, software and peripherals for others; Application service provider (ASP) services, namely, hosting computer software applications of others; Hosting of third party digital or multimedia content, photos, videos, audio, music, text, data, images, software, applications, games, web sites and other electronic works; Hosting of digital content; Computer software, application, and network consulting services; Consultancy in the design and development of computer hardware; technical consultancy relating to the use of computer hardware; Digital and electronic document data transfer from one format to another; Provision of Internet and computer network search engines; Graphic design services; Graphic design of advertisements and advertising material for others; Software as a Service (SAAS) featuring software for facilitating audio, video and digital content creation, subscription services and one-time purchases; Creating an online community in the form of a website, database or platform on the Internet for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking; Software maintenance, installation and update services; Providing temporary use of non-downloadable analytics software, namely, software that provides statistics about the behavior of viewers of online advertising, videos, movies, music, pictures, images, text, photos, games, and other content; Software as a service [SaaS] that allows gamers to live broadcast their games from a gaming console, or to watch games being played by others; Software as a service (SaaS) services featuring software for multiplayer and collaborative gaming; Software as a service (SaaS) services featuring software for accessing online virtual environments in which users can interact for recreational, leisure or entertainment purposes; Software as a service (SaaS) services featuring software for use in visualizing, manipulating, and participating in online virtual environments; software as a service featuring software that allows gamers to live broadcast their games, watch games being played by others or collaborate with others playing online games; Software as a service (SaaS) featuring software for sharing, researching, commenting on, and rating video games, video game players, celebrities, and other information about the video game industry; Software as a service (SaaS) featuring software for participating in musical competitions; Software as a service (SaaS) featuring software for voting, watching videos, reading news, accessing information, and engaging in social interaction related to an ongoing musical competition; Software as a service (SaaS) featuring software for creating, broadcasting, displaying, participating in, and viewing online singing competitions; Software as a service (SaaS) featuring software for broadcasting, recording, displaying and viewing vocal performances, song lyrics, avatars; Software as a service (SaaS) featuring software for performing online and virtual karaoke; Software as a service (SaaS) featuring software for connecting vocal performers and audiences; software as a service (SaaS) services featuring software for aggregating multiple video gameplay streams in a single interface; Software as a service (SaaS) featuring software for generating audio and video effects; Software as a service (SaaS) featuring software for controlling the operation of microphones, webcams, and audio and video devices; Research in the field of telecommunications technology; Providing virtual environments in the form of a website, database or platform on the Internet in which users can interact through social games; Providing virtual environments in the form of a website, database or platform on the Internet in which users can interact for recreational, leisure, or entertainment purposes; Providing an online social media platform on the Internet; creating an on-line community in the form of a website, database or platform on the Internet for players of video games and e-sports and participants in online gaming competitions; Providing non-downloadable enhancement software within games, including, electronic, computer and video games
Online social networking services; Online social networking services, namely, facilitating social introductions or interactions among individuals; Online or internet-based social networking services in the fields of entertainment, gaming and application development; Providing online social media networking services via a platform; Providing online social networking services via the Internet and mobile communication devices for users to participate in online gaming, online games, e-sports, online video games and online gaming applications; Providing online social networking services where customers play online games via websites; Providing information about social networking where users participate in online gaming, online video games and online video gaming applications; Online or internet-based social networking services provided via virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Providing online social networking services via an online portal which enables consumers to play online computer games and electronic games and access and share enhancements within games; Online social networking services provided via an online portal which enables consumers to share information relating to games provided online
What has happened so far
Steps recorded by the IPOS, newest first.
- Registration procedure completed
- Trade Mark Amendment
- Trade Mark Amendment
- Application filed
About TWITCH
Who owns the trademark "TWITCH"?
The IPOS trademark "TWITCH" (application 40202113343Y) is owned by Twitch Interactive, Inc.
What is the status of "TWITCH"?
Its status at the IPOS is: registered.
When was "TWITCH" registered?
It was registered on August 2, 2023 and is due to expire on June 4, 2031.
Get this data via the API
Everything on this page comes from the Signa API. Pull TWITCH and marks like it into your own product with one request.
GET/v1/trademarks/{id}The full record: owners, classes, dates and images
GET/v1/trademarks/{id}/eventsEvery step in the office history
GET/v1/proceedings?trademark_id={id}Oppositions and cancellations against the mark
ID=tm_019df676-3751-7345-9b71-062a62567488
curl https://api.signa.so/v1/trademarks/$ID \
-H "Authorization: Bearer $SIGNA_API_KEY"{
"id": "tm_019df676-3751-7345-9b71-062a62567488",
"object": "trademark",
"mark_text": "TWITCH",
"status": {
"primary": "active",
"stage": "registered"
},
"office_code": "SG",
"application_number": "40202113343Y",
"filing_date": "2021-06-04",
"nice_classes": [
9,
28,
35,
38,
41,
42,
45
],
"owners": [
{
"name": "Twitch Interactive, Inc.",
"entity_id": "ent_019fbf64-0965-74cc-9449-c6bd9108420c"
}
]
}