IPOS trademark

TWITCH RIVALS

RegisteredIPOSWord markClass 9Class 35Class 38Class 41+2

"TWITCH RIVALS" is a word mark owned by Twitch Interactive, Inc., filed at the IPOS on September 10, 2020. It is registered and covers classes 9, 35, 38, 41, 42 and 45.

Official IPOS record
TWITCH RIVALS trademark as filed
As filed with the IPOS
Status
Registered
Since September 10, 2020
Filed
September 10, 2020
Registered
September 17, 2021
Expires
September 10, 2030
Application no.
40202018802W
Registration no.
40202018802W
Office
IPOS
Intellectual Property Office of Singapore
Mark type
Word mark
6 classes
Ownership

Who owns TWITCH RIVALS

The owner on file, matched to the company behind it. Every owner-name spelling for that company is grouped on its page.

Goods and services

What the mark covers

The products and services TWITCH RIVALS is filed for, grouped by Nice class.

  • Downloadable computer software for multiplayer and collaborative gaming and e-sports; downloadable computer software for broadcasting, electronic transmission, and streaming of gaming digital media content; downloadable computer software for gaming and e-sports competitions; downloadable computer software for streaming audio and video game content; downloadable computer software for messaging, chat and social networking; downloadable game software; computer software, namely, downloadable application software that allows advertisers, marketers, and content providers to interact with online users for the purposes of promotion or advertising the goods and services of others

  • Advertising and marketing services; promoting the goods and services of others; promotional sponsorship of games, gamers, and gaming events; promoting the goods and services of others through placing advertising in conjunction with gaming and e-sports; production and preparation of advertisements and advertising material for others; administration of team leagues and competitions in the field of e-sports and video games; administrative services for the coordination of recreational opportunities for individuals who wish to participate in team leagues in the field of e-sports and video games

  • Streaming of games, e-sports and digital media content on the internet; streaming of audio, video and audiovisual material on the internet; streaming of game-related information, audio, music, video and animation via websites; providing online forums, and chat rooms for gaming, e-sports, and gaming and e-sports competitions; audio broadcasting; video broadcasting; electronic messaging services; electronic transmission and streaming of gaming digital media content for others; Providing on-line forums for transmission of messages among computer users for the purpose of connecting players and teams and organizing games and competitions; providing an online forum where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of promotion or advertising of the goods and services of others

  • Entertainment services, namely, providing online games; entertainment services, namely, providing online videos featuring games and e-sports being played by others; arranging and conducting multiplayer and collaborative online games; entertainment services, namely, providing online video games via social networks; publishing of game software; providing temporary use of non-downloadable software for playing games and e-sports; entertainment services, namely, live performances by video game players; entertainment services, namely, providing online gaming-related information, music, videos, and animation, all accessible and viewable to users via a web site; providing information and news relating to gaming and e-sports; providing online blogs featuring articles on gaming and gaming-related activities; arranging and conducting competitions for video game and e-sports players; entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions; organizing, conducting and operating video game tournaments; organization of gaming competitions, namely, organizing electronic, computer and video game competitions; providing online news, information and commentary in the fields of e-sports, gaming, video games and video game players; entertainment services, namely, providing on-line video games via social networks; providing online publications in the nature of journals, blogs and articles in the field of e- sports, video gaming, video games and video game players; arranging of contests and sweepstakes; providing entertainment via virtual environments in which users can interact through social, multiplayer and collaborative games and e-sports competitions for recreational purposes

  • Providing temporary use of non-downloadable software for streaming game videos to others; platform as a service (PaaS) featuring computer software platforms for online, multiplayer and collaborative gaming; providing temporary use of online non- downloadable software and software as a service featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video and animations; providing temporary use of online non-downloadable software and software as a service featuring software for messaging, chat and social networking; providing temporary use of online non-downloadable software and software as a service featuring software for interactive streaming of live gaming and e-sports competitions; providing temporary use of online non-downloadable software and software as a service featuring software to enable users to designate specific content for future viewing; providing temporary use of online non-downloadable software and software as a service featuring software for accessing, browsing and searching online databases; providing temporary use of non-downloadable computer software for gaming purposes; providing temporary use of non- downloadable gaming and e-sports software; platform as a service (PaaS) featuring computer software platforms for gaming and e-sports; application service provider (asp), namely, hosting computer software applications of others; hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; hosting of digital content on the internet; providing an online community in the form of a website or platform on the Internet for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking; software as a service that allows gamers to watch games being played by others; software as a service featuring software that allows gamers to live broadcast their games, watch games being played by others or collaborate with others playing online games; computer software development; providing a searchable website, internet website portal, and online searchable database where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of promotion or advertising of the goods and services of others; providing a website for livestreaming of gaming and e-sports content; providing virtual environments in the form of websites or platforms on the Internet in which users can interact for recreational, leisure, or entertainment purposes; providing an online website portal for consumers to play on-line computer games and electronic games and share game enhancements and game strategies; providing an internet website portal featuring content in the field of video games, video game players, gaming and e-sports; providing a website through which people can locate information about tournaments and competitions in the gaming and e-sports fields; providing an internet website portal for engaging in social networking for entertainment purposes; creating an on-line community in the form of a website or platform on the Internet for players of video games and e-sports and participants in online gaming competitions

  • Online social networking services; online social networking services in the fields of entertainment and gaming; social networking services that allow users to participate in online gaming, e-sports, online games and online gaming competitions provided via a website

History

What has happened so far

Steps recorded by the IPOS, newest first.

  1. Registration procedure completed
  2. Trade Mark Amendment
  3. Application filed
FAQ

About TWITCH RIVALS

Who owns the trademark "TWITCH RIVALS"?

The IPOS trademark "TWITCH RIVALS" (application 40202018802W) is owned by Twitch Interactive, Inc.

What is the status of "TWITCH RIVALS"?

Its status at the IPOS is: registered.

When was "TWITCH RIVALS" registered?

It was registered on September 17, 2021 and is due to expire on September 10, 2030.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull TWITCH RIVALS and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019df664-b58b-7243-a75c-cfdac7d57b58
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019df664-b58b-7243-a75c-cfdac7d57b58",
  "object": "trademark",
  "mark_text": "TWITCH RIVALS",
  "status": {
    "primary": "active",
    "stage": "registered"
  },
  "office_code": "SG",
  "application_number": "40202018802W",
  "filing_date": "2020-09-10",
  "nice_classes": [
    9,
    35,
    38,
    41,
    42,
    45
  ],
  "owners": [
    {
      "name": "Twitch Interactive, Inc.",
      "entity_id": "ent_019fbf64-0965-74cc-9449-c6bd9108420c"
    }
  ]
}