IP Australia trademark

FAN BOOTH

RegisteredIP AustraliaWord markClass 9Class 35Class 38Class 41+1

"FAN BOOTH" is a word mark owned by Amega Tech Pty Ltd, filed at IP Australia on September 30, 2025. It is registered and covers classes 9, 35, 38, 41 and 42.

Official IP Australia record
FAN BOOTH
Word mark as filed with IP Australia
Status
Registered
Since May 8, 2026
Filed
September 30, 2025
Registered
September 30, 2025
Expires
September 30, 2035
Application no.
2591160
Registration no.
2591160
Office
IP Australia
IP Australia
Mark type
Word mark
5 classes
Ownership

Who owns FAN BOOTH

The owner and representative on file with the office.

Owner

Amega Tech Pty Ltd

Bondi Junction, Australia

Representative

Duncan Cotterill Lawyers

Duncan Cotterill Lawyers

Goods and services

What the mark covers

The products and services FAN BOOTH is filed for, grouped by Nice class.

  • Computer hardware; computer software; Downloadable software applications; Downloadable software for fan engagement in sport and entertainment, including gamification, rewards, social interaction, and voting; downloadable software for connecting fans with creators and entertainers; downloadable software for AI-assisted photography, including real-time editing, personalization, and sharing; downloadable software for content creation, management, personalization, and optimization across digital platforms, including images, video, audio, and text; downloadable software for interactive features including polls, quizzes, augmented reality (AR) experiences, and overlays; downloadable software for data analytics and audience engagement insights; downloadable software for digital collectibles, digital trading cards, and non-fungible tokens (NFTs), including their creation, management, exchange, and trading; downloadable digital assets and collectibles authenticated by NFTs, including images, videos, audio, trading cards, and celebrity content; downloadable computer software for the creation, exchange, and management of digital assets and tokens; downloadable software for blockchain-based data authentication, secure transactions, and digital certification; downloadable software for generating, managing, and authenticating ethical deep fake AI-generated content, including video, audio, and images; downloadable payment gateway software for processing secure cryptocurrency and fiat currency transactions; downloadable computer application software for blockchain-based platforms; software for online marketplaces featuring digital goods, computer games, virtual reality, and augmented reality experiences; downloadable software for managing sports and entertainment event data, broadcasting, and analytics; downloadable software for use in relation to games, entertainment, sport, sports information, fan information, loyalty and rewards programmes, and retailing of goods; downloadable software for processing and analysing data and information in relation to sports, sporting events, entertainment, and fan engagement; downloadable software for publishing, streaming, uploading, downloading, sharing, or otherwise distributing audio-visual content, electronic media, data, and information; downloadable electronic publications; downloadable media content including photographs, videos, audio recordings, images, animations, and text files; downloadable software for publishing, streaming, uploading, downloading, sharing, or otherwise distributing audio-visual content, electronic media, data, and information.

  • Online retail and wholesale services featuring downloadable digital content, digital collectibles, and non-fungible tokens (NFTs), including virtual goods; provision of online marketplaces for digital assets and NFTs; advertising, marketing, and sales promotion services; business consultancy in marketing strategies, audience engagement, and content analytics using artificial intelligence; business management services for fan engagement, sports, and entertainment; business administration services; loyalty and incentive programs for promotional and fan participation purposes, including providing tokens of value.

  • Broadcasting; Streaming services for audio, video, and multimedia content via global communication networks; electronic transmission of digital content, including images, videos, audio, and data; photo and video sharing services; provision of access to online databases and platforms for content distribution and fan engagement; providing online chat rooms, forums, and bulletin boards for fan interaction, entertainment, and sports-related content.

  • Entertainment services; sporting and cultural activities; Entertainment services provided via websites and mobile applications featuring non-downloadable multimedia content, including interactive media; providing online fan engagement platforms, digital fan clubs, gamified experiences, social events, and virtual collectibles; entertainment services in virtual environments, games, and simulations featuring sports and entertainment personalities; fan club services; publishing, production, and distribution of multimedia content, including for personalization and localization; providing on-demand and non-downloadable content, including music, podcasts, films, and sports programming; organizing and providing information on sports events, esports, competitions, races, and matches; sports training services; providing news, commentary, and data relating to sports and entertainment.

  • Software as a service (SaaS), platform as a service (PaaS), and artificial intelligence as a service (AIaaS); Software as a service (SaaS), platform as a service (PaaS), and artificial intelligence as a service (AIaaS) featuring software for fan engagement in sport and entertainment, including gamification, rewards, social interaction, and voting; providing temporary use of non-downloadable software for connecting fans with creators and entertainers; providing temporary use of non-downloadable software for AI-assisted photography, including real-time editing, personalisation, and sharing; providing temporary use of non-downloadable software for content creation, management, personalisation, and optimisation across digital platforms, including images, video, audio and text; providing temporary use of non-downloadable software featuring interactive features including polls, quizzes, augmented reality (AR) experiences, and overlays; providing temporary use of non-downloadable software for data analytics and audience engagement insights; providing temporary use of non-downloadable software for digital collectibles, trading cards, and non-fungible tokens (NFTs), including creation, management, exchange, and trading; providing online non-downloadable computer software for the creation, exchange, and management of digital assets and tokens; blockchain-based platforms for secure digital asset management, authentication, and transactions; providing online non-downloadable computer software for the creation, management, and ethical generation of deep fake media; providing online non-downloadable computer software for the creation, management, and generation of AI-generated synthetic media; providing online non-downloadable payment gateway software for secure processing of cryptocurrency and fiat payments; providing temporary use of non-downloadable software for use in online marketplaces featuring cryptocurrency, digital goods, computer games, virtual reality and augmented reality experiences; providing temporary use of non-downloadable software for managing sports and entertainment event data, broadcasting, and analytics; providing temporary use of non-downloadable software for use in relation to games, entertainment, sport, sports information, fan information, loyalty and rewards programmes, and retailing of goods; providing temporary use of non-downloadable software for processing and analysing data and information in relation to sports, sporting events, entertainment, and fan engagement; providing temporary use of non-downloadable software for publishing, streaming, uploading, downloading, sharing, or otherwise distributing audio-visual content, electronic media, data and information; hosting digital content platforms, online marketplaces, and fan engagement environments; design and development of artificial intelligence software and digital media platforms; blockchain-based services for data authentication, digital certification, and secure storage; hosting of online platforms for the distribution of digital collectibles, NFTs and media content.

History

What has happened so far

Steps recorded by IP Australia, newest first.

  1. IP Right Registered correspondence sent
  2. Application Accepted correspondence sent
  3. Early Acceptance Notice correspondence sent
  4. Awaiting examination
  5. Application Received
FAQ

About FAN BOOTH

Who owns the trademark "FAN BOOTH"?

IP Australia trademark "FAN BOOTH" (application 2591160) is owned by Amega Tech Pty Ltd.

What is the status of "FAN BOOTH"?

Its status at IP Australia is: registered.

When was "FAN BOOTH" registered?

It was registered on September 30, 2025 and is due to expire on September 30, 2035.

API

Get this data via the API

Everything on this page comes from the Signa API. Pull FAN BOOTH and marks like it into your own product with one request.

  • GET/v1/trademarks/{id}

    The full record: owners, classes, dates and images

  • GET/v1/trademarks/{id}/events

    Every step in the office history

  • GET/v1/proceedings?trademark_id={id}

    Oppositions and cancellations against the mark

GET /v1/trademarks/{id}
ID=tm_019dfcc1-6392-7522-9aa4-98d1fd37b6d7
curl https://api.signa.so/v1/trademarks/$ID \
  -H "Authorization: Bearer $SIGNA_API_KEY"
Response
{
  "id": "tm_019dfcc1-6392-7522-9aa4-98d1fd37b6d7",
  "object": "trademark",
  "mark_text": "FAN BOOTH",
  "status": {
    "primary": "active",
    "stage": "registered"
  },
  "office_code": "AU",
  "application_number": "2591160",
  "filing_date": "2025-09-30",
  "nice_classes": [
    9,
    35,
    38,
    41,
    42
  ],
  "owners": [
    {
      "name": "Amega Tech Pty Ltd",
      "entity_id": null
    }
  ]
}